In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this, the first part of the series, Ron will begin by modeling the low-poly mesh from reference, and then move on to creating the high-poly source for the purpose of baking normal maps.













User Comments
( ADD YOURS )ABO August 21st
willll you be showing the txture procedures too??
( )Modisana August 21st
Oh thank God! …. Maya tutorials!
( )Mads August 21st
Great tutorial
( )You sounded a bit sick though, hope that cough goes away ^^
cody August 21st
Great one, thanks
More Maya tuts please !
( )hicham August 22nd
yes mor tuts plz
( )ZOMG!!1!1! a New York Subway Entrance!!! August 22nd
This morning I woke up and I said: “Oh god i need a New York Subway Entrance with poly extrude, pieces in pieces like matrioska and so on…”
if u want to do an hellgate london sequel…
( )AzteKpr1de September 12th
Nice tutorial, Ron. Finally a Maya tut!
( )Awhb September 14th
sweet tutorial man. the more maya tutorials the better.
( )sdas September 15th
MAYA FTW!!!
( )nagarjuna September 23rd
how to create a man in maya 2009
( )rohit mhamunkar September 24th
o… Nice tutorial,he more maya tutorials the better.
( )yes mor tuts plz