In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get your work looking good.
Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max
Oct 22nd in 3D Art, Autodesk 3Ds Max, Game Art, Lighting, Normal Maps, Rendering, Shaders by Laurens CorijnFinal Effect Preview

You can download a copy of the shader from Laurens' website at: http://www.laurenscorijn.com/viewportshader
Full Video
DownloadNote: click the 'Monitor' icon to view tutorial in full-screen HD.
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User Comments
( ADD YOURS )mohamed October 22nd
thank you man ,its awsome,and very very helpful ,thanks alot … we are waiting for other tutorials
( )Rob October 22nd
great overview, thanks!
( )Alan October 22nd
Really great tutorial. Thanks for taking the time out to make it and for also taking the time to make an excellent shader!
I look forward to more of your tutorials!
( )Georgi "Vrednia" Zahariev October 22nd
you are my hero dude thanks this will give me the push i needed to start with the low poly stuff
( )patrick riley October 22nd
That explains why some video games have a whitish fringe around the characters!
Ive got the swine fly btws
( )nour el-islalm October 22nd
Thanks brother you are the best of the best. but i need the better…
( )Web 2.0 October 22nd
you are dangerous man… just joking! great work…
( )david October 22nd
this doesn´t work in max 2010?? it says error loading file
it´s a really nice tutorial but is imposible for to follow because of the error
thanks
( )Kaleb Aylsworth October 22nd
As far as I can tell, Max 2010 works with the 1.3 no shadows version, but not the regular one.
( )Overtrack October 22nd
Nice tuts, thank you.
I’ve got a question : I have the same problem than you at 24:05. The viewport bugs when i’m recording my screen. How can we fix that? This is very annoying…
( )Laurens October 26th
I agree, very annoying, but the problem lies with Camtasia…
( )nour el-islam October 23rd
nice tuts are you angry
( )nour el-islam October 23rd
1.2.3 vive l’algerie
( )nour el-islam October 23rd
good tut
( )nour el-islam October 23rd
good morning mer. are you fine…
( )mo October 23rd
very nice, thanks for the effort
2 notes though:
didn’t you forget to check the glossymap-box?
and: you probably should think about getting a better microphone
keep up the good work
( )Laurens October 26th
You don’t need to check glossmap button to get it to work with reflections, but I should check, I might have
( )And yeah … microphone… It’s a decent headset already, maybe I should look into getting something better. You’re the first to mention it though.
Joey October 23rd
Wonderful tutorial. Well explained and everything. Thumbs up.
( )kony October 24th
thanks you
great overview!
cool dx shader
thks thks thks
( )kYo October 24th
great tut! since im using your shader too and lovin it im sure this will help the right people out, especially beginners. highly to recommend.
( )arnel October 25th
this is crazy good but i would also recoment cgwhatl there are some good tutorials for 3d
( )Nixon October 25th
this was very informative and the models looked awesome using your shader!!
( )indeed no need to render out at such a quality level in the viewport already …
i wonder what kinda of machine this was recorded since the overall quality suggests that theres some decent hardware needed ..
I might be wrong so I’m eager to find out:)
Great tutorial, really liked the output of the shader and the proper maps of course too!
Best regards
Nixon
Laurens October 26th
Machine is .. pretty strong yeah :p It’s a 3.3 Ghz Intel Quadcore with a GeForce GTX 280 and 6gb ram, does its job excellent as my workstation.
( )lucas November 2nd
Nice scorpion!
( )