In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.
This tutorial is Day 4 in a series – Go to Day 1, Day 2, or Day 3
Day 1 dealt primarily with sculpting the model, on day 2 we created a low-poly mesh and then used it to bake a tangent space normal map and an approximate ambient occlusion map, and on day 3 we textured our terrain. Now, on Day 4, we will finish our scene by adding a skydome, and also some custom 2d filters to enhance the final result.
We will start off in Gimp again, and edit a sky image to ease the mapping process later. Then we will move into blender, where we will create the skydome and link it to our main scene. Finally, we will go over the setup process for using custom 2d filters in our game.
Note: In order to complete this portion of the series, you will need to download the filters from the links below.
http://blenderartists.org/forum/showthread.php?t=156482
http://blenderartists.org/forum/showthread.php?t=152343
http://martinsh.awardspace.com/
Final Effect Preview

Full Video
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 4 in a series – Go to Day 2, or Day 3
Start at the beginning – Day 1
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.




absolutely super nifty tutorial series:)
i followed each day and it was really enlighting in a multitude of terms!!!
very useful and in depth, i’m really eager to build worlds like that and put them to a use in the game engine since the results look awesome and interesting to play around in
huge tutorial with great results and cool explanations!
nice!!
Nice Tuts !
WOW. My question is how relevant are these techiniques for a more industrious game engine? Say I wanted to take this to the next level. Could I export the base map into another engine?
How about the sky / illumination techniques. Are these still in use in modern game development or just open GL environments?
Gerat tuts, thanks for the sharing.
I’m not sure what has happened to your tuts but the first two were very informative an easy to follow. Then #3 stopped and started every 30 sec or so – even though I don’t have any problem with other video tuts on this site (or any others).
AND FOR HEAVENS SAKE – LOOSE THE MUSIC! It does absolutely NOTHING to enhance your tut and is incredibly distracting!!!
The sound problem with the 3rd video had to do with the encoding, but that was resolved and re-uploaded a while ago. Regarding the music, I’m pretty sure that is a matter of personal taste…I actually enjoyed it myself.
Very very good tut. Keep on
Btw I enjoyed the music too.
Once again you amaze me
Great tutorial!
Thank you.
Nice!!
Thanks everyone
@Nixon, I’m eager to see what you come up with.
@Kris, It’s been quite some time since I’ve tried any game engine other than blender’s. But, at least you should be able to export the base map.
as soon as i get something wich is not so similar to the tutorial ..cuz i followed very closely i’ll upload here:)
Congrats this is the top3 tutorial on cgtuts+ in September:)
since my scene looks quite similar..but not as good as this one i thought I’d show some sculpt at least that i made learning about the sculpt tools that u used…no textures yet or anything since i have a bit of issues with reducing this on lowpoly (gotta find a way to get uv’s correct)
but anyway heres my scultped head.
http://img21.imageshack.us/i/sculpthead1.jpg/
if it wasn’t for your tutorials i never tackled such one and it was huge fun:)
THX A MILE ROBERTO!!!
please write hdr codes to here or my e-mail. I cannot reach in forum because of permission.
how do i downlod it or buy it cool tut
really blender it’s a perfect in all version . but i have a lot of problems with it plz help me