Create a Rocky Video Game Terrain in Blender – Day1

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

This tutorial is Day 1 in a series – Go to Day 2, Day 3, or Day 4

Day 1 will deal primarily with sculpting the model. Since we want to start with texturing as soon as possible, we’ll use the sculpt mode in Blender to quickly create the shape with the upcoming clay brush, and adding the main details we’ll use for the environment’s textures with the layer brush.

In Day 2, while following the premise of skipping as much of the modeling work as we can, we will create a low poly mesh by basing it off a lower multires level of the sculpted model, and then applying a decimate modifier to it. We will then use this low poly mesh to bake tangent space normal map and an approximate ambient occlusion map.

Before starting you should gather all the reference you can. I’ve ended up editing out from the screencast the part where I show the images I’ve used for reference because I’ve followed them quite loosely. However, you can see a composite of some of them here. I’ve also made a test sculpt before starting the real one that can be seen here.

Final Effect Preview

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 1 in a series – Go to Day 2, Day 3, or Day 4

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Discussion 21 Comments

  1. Paket says:

    Looking awesome!

    …first xD

    • Roberto says:

      Glad you like it Craig!

      there are a lot of things that I would have done differently now, but this is the first video tutorial I’ve done and I’ve payed the lack of experience, oh well…

      Thanks. :)

  2. Kris says:

    So many mind blowing Blender tuts! I have to play catch up this week for sure!

  3. Diego SA says:

    Oh, don’t believe it’s made on Blender. Such software did not look so powerful when I first saw it but it has such a power… Still not learned how to use it yet but never is too late.

  4. Alejandro Soto says:

    Excelente tutorial, espero con muchas ganas la segunda parte ¿para la proxima semana?

    Saludos

  5. Just watched thi. I have to saw I’m in awe, can’t wait for #2!

  6. bruce says:

    wish i knew how to do this in maya!

  7. ! FaB ! says:

    Hello,

    Thank you for the tutorial.

    Howdid you get the “Clay”tool in sculp mode ? I don’t have it…

    • Roberto says:

      I’ve compiled blender 2.48 with the patch for the clay brush applied to it.

      If you don’t feel like compiling blender, your options are:

      - heading to http://www.graphicall.org and searching for a blender version with clay brush (only seen a windows build).
      - downloading a build of 2.5 from there (don’t know how usable are they atm)
      - wait for the first release of blender 2.5, which should be out next month.

  8. Pelle Johnsen says:

    What kind of hardware/OS is being used? Looks to be very interactive with 1 mill. polys :D

  9. steve g says:

    great tutorial and we’re all looking forward to ‘day 2′

  10. theguy says:

    awesome tut, when’s the second part coming out??

    ca’nt wait!!

    many thanks btw

  11. RooL says:

    You can use ctrl + F to rotate the brush.

    Nice tut.

  12. EvadeAndSurvive.com says:

    Bad tutorial;

    Want to teach people or do you like to create stuff and play it back for yourself again and again. Your tutorial does nothing to show your viewers step by step how to create what you are creating. No one knows and no one can follow your step by step directions for creating what you are creating. If you assume people know what you are creating, then why would they watch this, they would rather do it themselves. However if I were new to this and I wanted to follow directions on how to make my own backgreoud, then this tutorial does nothing to show me how. Enjoy yourself, I will go elseware to learn.

  13. adam p says:

    didnt you have to go pee during the recordin :)

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