Browsing Tag

Workflow

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have an awesome 3D Studio Max tutorial by Laurens Corijn covering the complete workflow for creating a next gen video game hot rod. The start of this amazing 9 day tutorial series was first published back in January of 2010 and proved to be incredibly popular with our Max users! Let’s take a look back…


This entry is part 5 of 12 in the Best of 3D Studio Max – Part 1 Session
A Look at a 3DsMax to Fusion Post Workflow

A Look at a 3DsMax to Fusion Post Workflow

In today’s tutorial, K.Shane takes a further look at how to take elements rendered in 3DsMax into both Fusion and Photoshop for post-processing, in order to achieve the best result as quickly and efficiently as possible. Let’s take a look!

How to Create a Video Game Dumpster: The Complete Current-Gen Workflow

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and what better place to start than with a tutorial by ex-site-editor Kaleb Aylsworth. This tutorial was first published in June 2009 and proved immensely popular. Let’s take a look…


This entry is part 1 of 12 in the Best of 3D Studio Max – Part 2 Session