Browsing Tag

Unreal

A Comprehensive Beginners Guide to UDK – Day 1
basix

A Comprehensive Beginners Guide to UDK – Day 1

This entry is part 1 of 6 in the series A Comprehensive Beginners Guide to UDK

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Ivan Krushkov’s “Beginners Guide To UDK”. This tutorial was originally published back in September of 2010, and is great for anyone interested in learning how to work with UDK and game engines. So if you missed it the first time, why not check it out now.


This entry is part 1 of 5 in the Ivan Krushkov Session
A Comprehensive Beginners Guide to UDK – Day 5
basix

A Comprehensive Beginners Guide to UDK – Day 5

This entry is part 5 of 6 in the series A Comprehensive Beginners Guide to UDK

In the fifth part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). After covering the interface, BSP brushes, lighting, static meshes, physics, the matenee editor , AI Paths and particle effects in previous sections, today we look at how to export static meshes and materials from Maya to the UDK, and also how to create custom materials and textures inside the UDK itself. Let’s get started with the final part of this awesome series…

A Comprehensive Beginners Guide to UDK – Day 4
basix

A Comprehensive Beginners Guide to UDK – Day 4

This entry is part 4 of 6 in the series A Comprehensive Beginners Guide to UDK

In the forth part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). After covering the interface, BSP brushes, lighting and static meshes in previous parts, today’s tutorial continues our look at using physics, the matenee editor and particle effects, as well as how to make AI paths to place bots inside the level. Let’s get started…

A Comprehensive Beginners Guide to UDK – Day 3
basix

A Comprehensive Beginners Guide to UDK – Day 3

This entry is part 3 of 6 in the series A Comprehensive Beginners Guide to UDK

In the third part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). In this first part Ivan covered the actual interface itself, in part 2 we looked at using BSP brushes, lighting, and how to place static meshes to populate your level, and in today’s part 3 Ivan covers using physics, the matenee editor, particle effects and how to make AI paths to place bots inside the level. Let’s take a look!

A Comprehensive Beginners Guide to UDK – Day 2
basix

A Comprehensive Beginners Guide to UDK – Day 2

This entry is part 1 of 6 in the series A Comprehensive Beginners Guide to UDK

In this new tutorial series, Ivan Krushkov will be walking us through the very basics of the Unreal Development Kit (UDK). In this first part Ivan covered the actual interface itself, whilst in today’s tutorial he goes over how to use BSP brushes, how to place static meshes to populate your level and how to add in the lighting! If you want to get started creating your own content in UDK, this tutorial is for you.

Quick Tip: An Introduction to Light-Mapping in UDK

Quick Tip: An Introduction to Light-Mapping in UDK

Light-mapping for the Unreal Engine used to be an extremely tedious process, as it could only be prepared in an external program such as Max or Maya. Well, thankfully there is a solution! In the first of our Unreal Dev Kit tutorials, Jarlan Perez walks us through how to first prepare a model, and then setup light-mapping entirely within the UDK itself.

Create a Futuristic Animated Computer Screen Shader in the Unreal 3 Editor

The Unreal 3 Editor is a powerful game development tool that ships free with most Unreal 3 games (Unreal Tournament, Gears of War, Roboblitz). It’s quickly becoming a standard tool in the game development industry and is known for putting a lot of power directly in the artist’s hands, particularly through it’s node-based material editor.

This tutorial offers an introduction to Unreal’s material editor and assumes no prior knowledge of the tool, or the presence of any other tools but the editor itself. Through the creation of a ‘flickering monitor’ material (or “shader”), this tutorial will demonstrate some of the powerful things that are capable with the material editor.