Browsing Tag

Thinking Particles

Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa

Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa

In this advanced level tutorial you’ll learn how to create a particle disintegration effect in 3d Studio Max using Thinking Particles and Krakatoa. While similar effects can be created using Particle Flow, Thinking Particles offers a robust node based system allowing you to truly fine tune your effects.

This tutorial covers setting up Standard and Dynamic groups in TP, and how to transfer particles between the two. We’ll also look at how we can map an image based texture to the the particles themselves and render the disintegration effect using the power of Krakatoa.

Quick Tip: ‘Grid Cubes’ In 3D Studio Max With Thinking Particles

Quick Tip: ‘Grid Cubes’ In 3D Studio Max With Thinking Particles

In this quick tip, you’ll learn how to create a “Grid Cubes” effect using 3d Studio Max and the power of Thinking Particles, inspired by the Cube World Effect video from the Cebas website.

Create A Flying Paper Animation In 3D Studio Max With Thinking Particles

Create A Flying Paper Animation In 3D Studio Max With Thinking Particles

In this tutorial by Cristian Pop, you’ll learn how to create a nice flying papers effect in 3d Studio Max using the power of Thinking Particles. We’ll start by creating the paper shapes and materials, then move into Thinking Particles to set up the rules and look at how we can combine them to create the flying paper effect.

How to Create a Dancing Particle Effect using 3ds Max and Thinking Particles

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an awesome 3Ds Max post by Cristian Pop. This tutorial was first published in November 2009 and provides a great look at using thinking particles! Let’s take a look…


This entry is part 3 of 9 in the Cristian Pop Session
Six Ways to Create Condensation in 3DsMax Pt2 – BAD 2010

Six Ways to Create Condensation in 3DsMax Pt2 – BAD 2010

This year Cgtuts+ is taking part in Blog Action Day to raise awareness about clean water and water conservation, we have s econd fantastic water-themed post for you! In the second part of this 2-day tutorial, Cristian Pop walks us through 3 more methods of creating condensation effects in 3DsMax. Today, Cristian will be taking a look at thinkingParticles, 3Ds Max 2011′s new Object Paint and the incredibly useful fr Wet shader. Let’s get started!

Create an Awesome Exploding Glass Effect with Thinking Particles and 3ds Max

It is always a good idea to learn as many new techniques as possible to help flesh out your CG scenes. In this tutorial, you will learn how to create an impressive breaking glass effect using 3ds Max 2009 and Thinking Particles 3.


This entry is part 8 of 9 in the Cristian Pop Session

‘Quick Tip’ – How to Create Awesome Looking Imprints Using 3ds Max 2009 & Thinking Particles 3

In this tutorial, you will learn how to create realistic imprints, such as tire tracks or footprints, on surfaces like snow, mud, or other deformable materials. This technique can be used on a variety of objects, rigid or deformable, or even adapted into other interesting variations of your own!


This entry is part 9 of 9 in the Cristian Pop Session