In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.
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In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.
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Hey guys, today I will show you how to make a futuristic weapon in Maya. There are lots of beautiful examples available on the net, but I won’t be using any of them due to copyrights. So, here I have prepared my own model of a gun and then took an image as reference for making this tutorial.
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In the six and final part of the Stylized Character series you’ll complete the project by setting up a simple studio scene and rendering the character. Shaun will teach you how to light the scene, create materials for the character and what render settings to use to achieve a great looking final result using V-Ray. Finish things up after the jump!
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In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.
He’ll then move into Photoshop and guide you through the process of creating high resolution maps for the shirt, sweater, jeans and skin using a combination of photos and hand painting techniques. Finally we’ll apply the maps in Maya to complete the texturing phase of the character.
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In this tutorial Sansar Tripathi will show you how to build a very simple robot in Maya using basic poly modeling techniques. With the model complete he’ll move on to setting up and applying procedural materials and explain the settings to use when rendering in Maya with Vray for fast test renders, as well as what settings to change to produce your final high quality output.
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Today, we’ll have a brief introduction to Blender’s new rendering engine – Cycles. This tutorial will cover modeling a small and easy still life scene, setting up different types of materials used in cycles and then finally lighting and rendering the scene.
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In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You’ll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!
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In this tutorial you’ll learn how to render a realistic electric guitar in Maya using VRay. Sansar will cover the process of creating and applying materials and textures to the model. And how to setup Vray to achieve a very realistic render in Maya with HDRI reflections and global illumination.
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