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Texturing

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

This entry is part 2 of 1 in the series Modeling A Futuristic Weapon

In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.

Creating A Futuristic Weapon In Maya – Modeling The Base

Creating A Futuristic Weapon In Maya – Modeling The Base

This entry is part 1 of 1 in the series Modeling A Futuristic Weapon

Hey guys, today I will show you how to make a futuristic weapon in Maya. There are lots of beautiful examples available on the net, but I won’t be using any of them due to copyrights. So, here I have prepared my own model of a gun and then took an image as reference for making this tutorial.

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

This entry is part 6 of 5 in the series Create A Stylized Character With Maya And ZBrush

In the six and final part of the Stylized Character series you’ll complete the project by setting up a simple studio scene and rendering the character. Shaun will teach you how to light the scene, create materials for the character and what render settings to use to achieve a great looking final result using V-Ray. Finish things up after the jump!

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

This entry is part 4 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

This entry is part 5 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.

He’ll then move into Photoshop and guide you through the process of creating high resolution maps for the shirt, sweater, jeans and skin using a combination of photos and hand painting techniques. Finally we’ll apply the maps in Maya to complete the texturing phase of the character.

Modeling And Rendering A Simple Robot In Maya Using V-Ray

Modeling And Rendering A Simple Robot In Maya Using V-Ray

In this tutorial Sansar Tripathi will show you how to build a very simple robot in Maya using basic poly modeling techniques. With the model complete he’ll move on to setting up and applying procedural materials and explain the settings to use when rendering in Maya with Vray for fast test renders, as well as what settings to change to produce your final high quality output.

Create And Render A Still Life Scene In Blender, Using Cycles

Create And Render A Still Life Scene In Blender, Using Cycles

Today, we’ll have a brief introduction to Blender’s new rendering engine – Cycles. This tutorial will cover modeling a small and easy still life scene, setting up different types of materials used in cycles and then finally lighting and rendering the scene.

Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview

Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview

In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You’ll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!

Rendering A Realistic Guitar In Maya Using VRay

Rendering A Realistic Guitar In Maya Using VRay

In this tutorial you’ll learn how to render a realistic electric guitar in Maya using VRay. Sansar will cover the process of creating and applying materials and textures to the model. And how to setup Vray to achieve a very realistic render in Maya with HDRI reflections and global illumination.

Crafting a Detailed ‘Next-Gen Boiler’ – Part 3

Crafting a Detailed ‘Next-Gen Boiler’ – Part 3

This entry is part 3 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

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