Get $500+ of the best After Effects files, video templates and music for only $20!

Browsing Tag

Simulation

Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium
plus

Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium

In this Tuts+ Premium tutorial, you’ll learn how to harness the power of FumeFX to create realistic large scale smoke plumes. You’ll also get an in-depth overview of many of FumeFX’s features and capabilities and learn some tips on dealing with high resolution, CPU intensive simulations. This is a fantastic project for both new and experienced FumeFX users, and those interested in getting more believability out of their simulations.

Create A Realistic Explosion In Maya Using Maya Fluids

Create A Realistic Explosion In Maya Using Maya Fluids

Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you’ll better understand after completing this tutorial.

You’ll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation.

Introduction to Smoke Simulation in Blender 2.5 – Day 1

Introduction to Smoke Simulation in Blender 2.5 – Day 1

This entry is part 1 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Gottfried Hofmann’s introduction to smoke simulations in Blender 2.5. This tutorial was originally published back in June of 2010, and proved to be very popular with our Blender users. So if you missed it the first time, why not check it out now.


This entry is part 1 of 9 in the Best of Blender Session
Dynamic Grass Simulation In 3ds Max

Dynamic Grass Simulation In 3ds Max

In this tutorial by author Chandan Kumar, you’ll learn how to create a dynamic grass simulation in 3D Studio Max. This effect can be achieved rather quickly using Max’s built in Hair & Fur modifier, which allows for dynamic interaction between objects, creating a convincing, realistic result.

QuickTip: Store a Single frame From Your Blender 2.5 Smoke Sim

QuickTip: Store a Single frame From Your Blender 2.5 Smoke Sim

No matter what program you use, dynamic/smoke simulations always take up a huge amount of disk space. If you just want to render a single frame and archive your source files, storing all the cache data your simulation has produced might not be practical. Fortunately in Blender 2.5 there is a simple way to store just one single frame. Gottfried Hofmann has the details in today’s quicktip!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

This entry is part 5 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 4

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 4

This entry is part 4 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the next part of this invaluable in-depth series, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5. The 4th part of the series is all about working with optimized domains to improve your hi-res simulations. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

This entry is part 3 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In this invaluable, in-depth series we’ll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. In the 3rd part of the series we continue to prepare the hi-res setup, and we also look at tips on saving baking time and how to keep the simulation stable. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke Simulation in Blender 2.5 – Day 2

Introduction to Smoke Simulation in Blender 2.5 – Day 2

This entry is part 1 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the second part of our invaluable, in-depth series looking at smoke and fire simulation techniques within Blender 2.5, Gottfried Hofmann shows us how to create fire! The incredible (and let’s not forget, completely free) result could be used as a flamethrower, dragon breath, a rocket trail…the possibilities are endless!

Create a Dynamic Marble Simulation using Mograph in Cinema 4D

Create a Dynamic Marble Simulation using Mograph in Cinema 4D

In this beginner/ intermediate level Cinema 4D tutorial, you will learn how to use a particle emitter and gravity from the Mograph module to create a dynamic simulation of marbles falling into a glass bowl. You will also learn a technique on how to make more glass look more convincing from the basic banji shader, and how to light your scene with global illumination.


This entry is part 4 of 9 in the Best of Cinema4D Session