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Sebastian Kim

Modeling a Luger P08 using Subdivision Surfaces in Maya – Day 2

Modeling a Luger P08 using Subdivision Surfaces in Maya – Day 2

In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.

Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1

Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1

Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated timelapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.


This entry is part 2 of 9 in the Best Of Maya Session