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Browsing Tag

Sculpting

Create a 3D Micro Robotic Insect in ZBrush

Create a 3D Micro Robotic Insect in ZBrush

This week, Cgtuts+ has teamed up with our sister site Psdtuts+ to bring you this amazing two part, in-depth tutorial from Nacho Riesco. In this tutorial we are going to sculpt a Micro Bionic Insect with chemical war purposes using simple hard-surface modelling techniques with the Clipping Brush, Masking and much more. Head over to Psdtuts+ for the conclusion of this project where we’ll composite our render passes from Zbrush, and create the final image in Photoshop!

“The Warrior” – UVMapping With UVLayout And Sculpting In Zbrush

“The Warrior” – UVMapping With UVLayout And Sculpting In Zbrush

This entry is part 3 of 2 in the series Warrior

In part 3 of the “Warrior” tutorial series, Ranjit Rhana will take you through the process of UVMapping the character using Headus UVlayout and Maya, and give you an overview of his sculpting workflow using Zbrush.

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

This entry is part 2 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part two of the stylized character creation series, we’ll export the clothing base meshes created in part one from Maya and import them into Zbrush. Where we’ll sculpt in the cloth’s wrinkles and folds.

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

“The Warrior” – Part 1

“The Warrior” – Part 1

This entry is part 1 of 2 in the series Warrior

In this tutorial you’ll go through the entire character creation pipeline using Zbrush, Maya, UVLayout and Photoshop. We’ll go through the whole process of creating the “Warrior” character including texturing and rendering with Metalray. This tutorial is divided into 8 parts and in the first part, we’ll start blocking out the character in Zbrush using Zspheres.

Sculpting a Modular Stone Staircase in Autodesk Mudbox

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have a great Mudbox tutorial by Samuel Griffiths, focused on creation of a modular stone staircase. In this beginner level tutorial. Samuel will show the process of creating a base mesh in 3ds Max, and then how to export it into Autodesk Mudbox for detailing. This tutorial was first published back in January of 2010 and proved to be quite popular! So let’s revisit it…

Max to Mudbox and Back Again

Max to Mudbox and Back Again

In this Max to MudBox workflow tutorial, FX artist Chandan Kumar starts by importing a mesh created in 3Ds Max into MudBox before covering texturing and generating displacement, bump and normal maps using Mudbox’s sculpting tools, and finally bringing everything back into Max for your final renders! Let’s start…


This entry is part 5 of 14 in the Chandan Kumar Session

Sculpt a Lifelike High-Poly Rhinoceros in ZBrush

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an amazing Zbrush post by Daniel Holden. This tutorial was first published in August 2009 and provides a great look at using Zbrush in your game workflow! Let’s take a look…

Quick Tip: An Introduction to Sculptris

Quick Tip: An Introduction to Sculptris

In this video Evan Schaible takes a look at Sculptris, the robust freeware 3d sculpting application for Windows. To download this application go to : http://drpetter.se/project_sculpt.html


This entry is part 8 of 14 in the Evan Schaible Session

Sculpt a Fantasy Mushroom Man in Pixologic ZBrush

The digital sculpting of compelling characters can be one of the most exhilarating and rewarding experiences in CG today. Due to the very powerful and feature-rich 3d applications used to create this type of art, however, it can also be one of the most daunting skills to learn. In this beginner/ intermediate level ZBrush tutorial, we will take a detailed look at sculpting a Mushroom Man character using only the program’s default tools. Sculpting, retouching, and building a quick pedestal for presentation will all be covered in this exciting walkthrough.

82 Earth-Shattering ZBrush Tutorials

This is my most epic CGtuts+ Roundup to date! I got 82 ZBrush tutorials for all you Pixologic fanatics out there, so get ready and noobs and experts alike, cuz there is something for each and every one of you today!

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