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Rigging

Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium

This entry is part 3 of 3 in the series Complete Human Character Rig In Maya

Today we’re bringing you the third part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. In today’s post you’ll learn how to build the character’s controls for animation. It’s a very important part in the Character Rigging pipeline, because without having good controllers, you can’t get the best control in animation. So let’s get started creating our “controls” for the character.

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine, Blend Shapes

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine, Blend Shapes

This entry is part 2 of 1 in the series Rigging A Voodoo Doll Character In Maya

In part two of the Voodoo Doll character rigging tutorial, Shaun Keenan will demonstrate how to create the blendshapes needed for animation along with creating a facial GUI system for driving the character’s facial animations, making the rig ready for animation.

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine

This entry is part 1 of 1 in the series Rigging A Voodoo Doll Character In Maya

In this tutorial you’ll learn how to create a complete character rig for a voodoo doll character in Maya using the Setup Machine and Face Machine plugins from Anzovin studios. You’ll learn how these plugins can save you valuable time during rigging by allowing you to utilize pre-built body and face rigs which can then be customized to fit you and your character’s specific needs. You’ll also learn how to paint and fine tune weights and pin objects to your mesh using the free LkPinMesh script from Creative Crash.

Building A Complete Human Character Rig In Maya, IK And Spline IK With Cluster Deformers – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, IK And Spline IK With Cluster Deformers – Tuts+ Premium

This entry is part 2 of 3 in the series Complete Human Character Rig In Maya

Today we’re bringing you the second part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. Author Soni Kumari will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build a intuitive rig from scratch.

Building A Complete Human Character Rig In Maya, Part 1 – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, Part 1 – Tuts+ Premium

This entry is part 1 of 3 in the series Complete Human Character Rig In Maya

Today we’re kicking off a new multi-part Tuts+ premium tutorial that will teach you how to construct a complex, fully realized character rig using Maya’s built in tool set. Author Soni Kumari will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build a intuitive rig from scratch. Through-out the project you’ll learn how to construct the rig, skin your character and setup controllers for each body part.Log in or Join Now to get started!

Rigging And Steering A Simple Car In Cinema 4D R12

Rigging And Steering A Simple Car In Cinema 4D R12

Thanks to Cinema 4D version R12, which just released before the brand new R13. We are able to rig and drive a car quickly and easily. In this tutorial, you’ll learn how to model a simple car, then you’re going to have two options to play with using your rigged car. Either steering it as you wish, or smashing it through a wall with an added slow motion effect. All achieved right here in the Cinema 4D.

“Slither”
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“Slither”

In this truly unique 3D Studio Max tutorial, author Chandan Kumar will guide you through the process of creating a scene inspired by the movie “Slither”. Aimed at beginners, this project will give users an introduction to basic modeling, rigging and animation techniques and provide a great starting point for those interested in creating there own animations in 3D Studio Max. Chandan will also discuss animation re-timing by offsetting Keyframes, as well as using 3ds Max’s Hair & fur plugin.

Reverse Foot Lock & IK/FK Switch In Maya

Reverse Foot Lock & IK/FK Switch In Maya

In this tutorial, new Cgtuts+ author Ranjit Singh Rana will be covering the process of setting up a “Reverse foot lock” rig in Maya. First Ranjit will show us how to create it using a ‘chain of joints’ and then again using ‘groups’. Finally Ranjit will show us how to setup an “IK/FK switch” for an arm. We’ll also take a look at adding ‘Set Driven Keys’ for both the Reverse foot lock and IK/FK switch.

Effectively use Constraints to Rig Non-Spherical Eyes in Maya

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an awesome Maya rigging tutorial by Cady Wachsman. This tutorial was first published in November 2009 and introduces an amazingly useful animation setup! Let’s take a look…

Construct a ‘Microcosm’ Using Blender 2.5 – Modeling & Rigging

Construct a ‘Microcosm’ Using Blender 2.5 – Modeling & Rigging

This entry is part 1 of 4 in the series Construct a 'Microcosm' Using Blender 2.5

In the first part of this brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz walks us through how he modeled and rigged his ‘Microcosm’ creation! The full tutorial will go on to discuss complex particle & hair simulation, how to add materials, texture and light the scene, and finally how to use nodes for depth of field, so let’s get started!


This entry is part 5 of 9 in the Best of Blender Session
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