Get $500+ of the best After Effects files, video templates and music for only $20!

Browsing Tag

Rendering

C4D: Interior Glass Effect

C4D: Interior Glass Effect

In today’s tutorial new author Zachary O’Conner will be showing us how to create a glass effect in Cinema4D, using a method of rendering typically used for interiors to give it a nice finished look. In this particular tutorial we’ll use some text in a basic room to show off the effect, yet it can really be used on anything at all. The lighting is really quite simple to setup, as this tutorial is aimed at the beginner crowd.


This entry is part 3 of 9 in the Best of Cinema4D – Part 2 Session
Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium

This entry is part 6 of 5 in the series Achieving 3D Realism

In the final part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, we’ll continue the post-production process in Photoshop and finalize the image by adding the finishing touches and making further refinements to our render.

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

This entry is part 6 of 5 in the series Create A Stylized Character With Maya And ZBrush

In the six and final part of the Stylized Character series you’ll complete the project by setting up a simple studio scene and rendering the character. Shaun will teach you how to light the scene, create materials for the character and what render settings to use to achieve a great looking final result using V-Ray. Finish things up after the jump!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Post Production – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Post Production – Tuts+ Premium

This entry is part 5 of 5 in the series Achieving 3D Realism

In the fifth part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, Jamie will cover post-production, one of the most important aspects of achieving a great looking final image. While getting the best possible render out of your 3d package is always the ultimate goal, in most cases renders will benefit greatly from further refinement and retouching in Photoshop.

Enhance Your Workflow With Basic Multi-Channel Compositing In Nuke

Enhance Your Workflow With Basic Multi-Channel Compositing In Nuke

In this tutorial Ivan Krushkov will introduce you to the basics of using the Multi-Channel compositing system inside Nuke. You’ll learn how to save time and work smarter by outputting all of your render layers into a single file, which can then be used for more efficient compositing. Get started after the jump!

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

This entry is part 2 of 1 in the series Animated Fish Swarm In Blender

In the second part of the Animated Fish Swarm In Blender tutorial, Frederik Steinmetz shows you how to take advantage of instance rendering in Cycles. He will reveal an effective way to composite a Blender rendering on top of a Cycles rendering, without having to make a copy of the entire scene, or temporarily store your render results in EXR files. However you’ll still be able to take advantage of Blender’s motion blur as well as halo spotlight effects.

Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium
plus

Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium

In this Tuts+ Premium tutorial, you’ll learn how to harness the power of FumeFX to create realistic large scale smoke plumes. You’ll also get an in-depth overview of many of FumeFX’s features and capabilities and learn some tips on dealing with high resolution, CPU intensive simulations. This is a fantastic project for both new and experienced FumeFX users, and those interested in getting more believability out of their simulations.

An Introduction To Keyshot Rendering

An Introduction To Keyshot Rendering

In this tutorial, new author Ivan Momchilow will introduce you to the Keyshot rendering engine and get you started on working with the software. Ivan will go through the process of setting up a model for importing and cover the basic settings for rendering inside the software. Keyshot features a surprisingly simple interface that’s both intuitive and easy to use. Featuring only six main UI buttons, rather then the hundreds of options most render engines throw at the user. Ivan has provided our premium members with a fantastic model of the Sony PSP Go, as well as the scene file from Keyshot, so get started after the jump!

Creating The Always Popular “Invisibility” Effect With Maya & After Effects

Creating The Always Popular “Invisibility” Effect With Maya & After Effects

In this tutorial from James Whiffin you’ll learn how to create a truly awesome invisibility effect using Maya and After Effects. James will cover creating a fractal material in Maya to use as a transition for the cloaking effect, and how to composite displacement maps inside of After Effects, using the luma values of ambient occlusion and depth map layers to achieve this popular effect in our shot.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium

This entry is part 4 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Page 1 of 1212345678...Last »