In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further.
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In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further.
(Continue)
Metal texturing is something that is all too often done poorly by simply overlaying photos on top of one another. While this can look alright if done properly, it usually ends up looking like stone or concrete, which does not look or act the way that metal does in real life. We can counteract this by making our own low-contrast base texture, using our own brushes, and also using lots of layers and masks, and finally end up with a hand painted texture that looks and acts much more like real life metal.
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Subdivision modeling is a very common technique used when making almost all big name games, movies, and CG pieces. It allows you to make hard surfaces with nice beveled edges and a very high polycount in a short amount of time.
In this tutorial, you will learn the very basics of subdivision modeling. How it works, the common tools used, keeping forms, and how to apply it to your models. This tutorial is targeted towards 3D Studio Max users, however the same concepts can be easily applied to any other 3D program.
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