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Zbrush

Create a 3D Micro Robotic Insect in ZBrush

Create a 3D Micro Robotic Insect in ZBrush

This week, Cgtuts+ has teamed up with our sister site Psdtuts+ to bring you this amazing two part, in-depth tutorial from Nacho Riesco. In this tutorial we are going to sculpt a Micro Bionic Insect with chemical war purposes using simple hard-surface modelling techniques with the Clipping Brush, Masking and much more. Head over to Psdtuts+ for the conclusion of this project where we’ll composite our render passes from Zbrush, and create the final image in Photoshop!

“The Warrior” – UVMapping With UVLayout And Sculpting In Zbrush

“The Warrior” – UVMapping With UVLayout And Sculpting In Zbrush

This entry is part 3 of 2 in the series Warrior

In part 3 of the “Warrior” tutorial series, Ranjit Rhana will take you through the process of UVMapping the character using Headus UVlayout and Maya, and give you an overview of his sculpting workflow using Zbrush.

Create A Stylized Character With Maya And ZBrush, Retopo

Create A Stylized Character With Maya And ZBrush, Retopo

This entry is part 3 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part three of the stylized character creation series, we’ll start the retopology process by decimating the pants in Zbrush and exporting them back to Maya, where we’ll use them as a guide to quickly construct a new pant mesh with proper quad based topology.

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

This entry is part 2 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part two of the stylized character creation series, we’ll export the clothing base meshes created in part one from Maya and import them into Zbrush. Where we’ll sculpt in the cloth’s wrinkles and folds.

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

Create A Stylized Character With Maya And ZBrush, Basic Blocking

Create A Stylized Character With Maya And ZBrush, Basic Blocking

This entry is part 1 of 5 in the series Create A Stylized Character With Maya And ZBrush

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

A Brief Introduction To Working With Zbrush’s GoZ Plugin
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A Brief Introduction To Working With Zbrush’s GoZ Plugin

In today’s tutorial you’ll get a brief introduction to working with GoZ. The Zbrush plugin that allows you to work seamlessly between Zbrush and other leading 3D modeling applications such as Maya, 3D Studio Max, Cinema 4D and Modo. In this lesson you’ll learn how to setup GoZ to work with your application of choice, and how to keep mesh edits intact when transferring your model back and forth between programs.

A Basic Introduction To Working With ZSpheres In ZBrush 4

A Basic Introduction To Working With ZSpheres In ZBrush 4

In this tutorial we will study how "ZSpheres" works in Zbrush 4, and how they can help you in production. Probably one of the more unique features of ZBrush, ZSpheres allow a ZBrush user to create a base mesh with clean topology and then convert it into a sculpt-able model. A ZSphere starts out with a simple sphere that you can extract from until you have the basic shape of the model you want to sculpt on. So lets see how it works!

“The Warrior” Part 2 – Retopology In Zbrush

“The Warrior” Part 2 – Retopology In Zbrush

This entry is part 2 of 2 in the series Warrior

In part two of the Warrior tutorial, I’m going to explain how to change the meshflow of the model we created in part one. Since the mesh has been created using zspheres, the meshflow of the model is not good enough for the rest of the pipeline. So in this part we’ll look at how to correct this using the ‘Topology Tool’ in Zbrush.

“The Warrior” – Part 1

“The Warrior” – Part 1

This entry is part 1 of 2 in the series Warrior

In this tutorial you’ll go through the entire character creation pipeline using Zbrush, Maya, UVLayout and Photoshop. We’ll go through the whole process of creating the “Warrior” character including texturing and rendering with Metalray. This tutorial is divided into 8 parts and in the first part, we’ll start blocking out the character in Zbrush using Zspheres.

Sculpt a Lifelike High-Poly Rhinoceros in ZBrush

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an amazing Zbrush post by Daniel Holden. This tutorial was first published in August 2009 and provides a great look at using Zbrush in your game workflow! Let’s take a look…

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