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Photoshop
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Tutorials
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ZBrush
Creating a Character Portrait in ZBrush, the Making of “Hammerhead”
Nacho Riesco
on Apr 9th 2013
with 3 comments
Tutorials
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Maya
Quick Tip: Creating a NURBS curve in Photoshop for Maya
Ankash Kallyat
on Jan 30th 2013
with 1 comment
Tutorials
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Maya
‘Jack On’ – Creating a Futurama Inspired Bender Portrait with Maya, ZBrush and Photoshop – Part 2: Rendering & Compositing
Shaun Keenan
on Jan 25th 2013
with 2 comments
Tutorials
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Maya
‘Jack On’ – Creating a Futurama Inspired Bender Portrait with Maya, ZBrush and Photoshop – Part 1: Modeling
Shaun Keenan
on Jan 17th 2013
with 1 comment
Tutorials
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Source SDK
From Maya to Source Engine: Creating a Game Ready Team Fortress 2 Hat
Shaun Keenan
on Jan 10th 2013
with 11 comments
Tutorials
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UDK
Setting Up Dynamic Cloud shadows in UDK
Ankash Kallyat
on Jan 3rd 2013
with 0 comments
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3D Studio Max
Modeling, Texturing & Rendering for Production: Part 3 Modeling – Tuts+ Premium
Mile Eror
on Dec 4th 2012
with 1 comment
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3D Studio Max
Modeling, Texturing & Rendering for Production: Part 2 Modeling – Tuts+ Premium
Mile Eror
on Nov 22nd 2012
with 1 comment
Tutorials
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Maya
Crafting A Detailed ‘Next-Gen Boiler’ – Part 7: Specular and the Xoliul Shader
Shray Khanna
on Nov 19th 2012
with 0 comments
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3D Studio Max
Modeling, Texturing & Rendering for Production: Part 1 Concept Design – Tuts+ Premium
Mile Eror
on Nov 6th 2012
with 1 comment
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Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D – Part 2
http://t.co/DXifefv5To
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Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D
http://t.co/amtFbD9vfV
Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 3
http://t.co/7vGAtWkfW9