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Particle Flow

Assembly/Disassembly with Particle Flow in 3Ds Max

Assembly/Disassembly with Particle Flow in 3Ds Max

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Sachin Joshi’s awesome tutorial on assembling and disassembling objects with Particle Flow in 3D Studio Max. This tutorial received a great response when it was originally published back in July of 2010, so if you missed it the first time, why not check it out now.


This entry is part 4 of 12 in the Best of 3D Studio Max – Part 2 Session
Forming Text with Particles in 3d Studio Max using PFlow

Forming Text with Particles in 3d Studio Max using PFlow

In this tutorial from author Chandan Kumar, you’ll learn how to make a ‘Skrek 2′ inspired forming particle text animation in 3d Studio Max. Chandan will show how quickly this type of effect can be achieved using the power of Particle Flow, and how the influence and position of forces, such as wind and drag, can greatly alter the final result.

Procedural Snow In 3D Studio Max

Procedural Snow In 3D Studio Max

In this tutorial, author Cristian Pop will show us how to use ParticleFlow to cover our scenes with snow, procedurally. Using a simple ParticleFlow setup, we’ll be able to create impressive snow scenes, in a short time. Let’s take a look!


This entry is part 1 of 9 in the Cristian Pop Session
Create An Animated Pinboard Effect In 3ds Max – Day 2

Create An Animated Pinboard Effect In 3ds Max – Day 2

In day 2 of Cristian Pop’s “Create an animated pinboard effect in 3d studio max” tutorial, Cristian will concluded the project by showing us how to model and animate the pinboard’s case using basic modeling techniques and keyframe animation. He’ll then cover how to create materials for the scene and rendering out the animation using FinalRender.

Create An Animated Pinboard Effect In 3ds Max – Day 1

Create An Animated Pinboard Effect In 3ds Max – Day 1

In day one of this this two day tutorial, author Cristian Pop will show us three different methods for creating an animated “Pinboard Effect” in 3D Studio Max. Christian will start by describing the easiest method for creating the effect, the Scatter Compound object. He’ll then move on to re-create the effect using the power of Particle Flow. For the third and final method, Cristian will show us how to achieve this effect using nodes and rules in Thinking Particles. Let’s have a look!


This entry is part 2 of 9 in the Cristian Pop Session
Creating A Nuclear Explosion In 3ds Max And After Effects

Creating A Nuclear Explosion In 3ds Max And After Effects

In today’s tutorial, regular author and contributor Chandan Kumar will show us a simple, yet effective technique for creating a nuclear explosion inside of 3D Studio Max, using Particle Flow. Once the effect is created, Chandan will then move into After Effects where he’ll show how to composite the explosion into live action footage. This tutorial demonstrates how quickly a complex looking effect can be achieved in a short amount of time, without the use of additional plugins. This is a great tutorial for anyone interested in creating visual effects shots. Let’s take a look!


This entry is part 4 of 14 in the Chandan Kumar Session
Learn the Essentials of Particle Flow

Learn the Essentials of Particle Flow

In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.


This entry is part 11 of 14 in the Evan Schaible Session
Create a Cool Smoking Text Effect using Fluid Mapping with Particle Flow

Create a Cool Smoking Text Effect using Fluid Mapping with Particle Flow

In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .

Create a Logo Dispersion Effect using Particle Flow and After Effects

Create a Logo Dispersion Effect using Particle Flow and After Effects

As you may know, when you get a grasp on particles in CG, the possibilities of what you can accomplish are nearly limitless. In this 3ds Max based Particle Flow tutorial, you will learn an easy method of dispersing a logo into particles using materials.


This entry is part 3 of 14 in the Chandan Kumar Session
Quick Tip – Nodal Workflow with Particle Flow in 3ds Max

Quick Tip – Nodal Workflow with Particle Flow in 3ds Max

In this Quick Tip tutorial, we will look into the fundamentals of working efficiently inside of Particle Flow’s event based workflow. We will build a simple flow from the ground up, in order to gain an understanding of how the system works, and therefore enhance our future work with that knowledge.


This entry is part 12 of 14 in the Evan Schaible Session
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