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Next-Gen

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

This entry is part 4 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

Crafting a Detailed ‘Next-Gen Boiler’ – Part 3

Crafting a Detailed ‘Next-Gen Boiler’ – Part 3

This entry is part 3 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

Crafting a Detailed ‘Next-Gen Boiler’ – Part 2

Crafting a Detailed ‘Next-Gen Boiler’ – Part 2

This entry is part 2 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

‘Next-Gen Boiler’ – Part 1

‘Next-Gen Boiler’ – Part 1

This entry is part 1 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

“Next-Gen Armored Car” Day 7 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 7 – CG Premium Tutorial

This entry is part 7 of 7 in the series "Next-Gen Armored Car"

Today author Shray Khanna wraps up work on his extensive “Next-Gen Armored Car” Premium tutorial series. In the Seventh and final day of the project, Shray will guide you through the process of Lighting the scene, using both standard and Image Based Lighting. Before showing you how to setup and render the final images.

“Next-Gen Armored Car” Day 6 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 6 – CG Premium Tutorial

This entry is part 6 of 7 in the series "Next-Gen Armored Car"

In day 6 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. Shray will move into Photoshop and show us how to create the armored car’s detailed diffuse and specular maps. We’ll also briefly move into 3d Studio Max and look at baking maps using the render to texture feature.

“Next-Gen Armored Car” Day 5 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 5 – CG Premium Tutorial

This entry is part 5 of 7 in the series "Next-Gen Armored Car"

In Day 5 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. Shray will cover the process of preparing the low poly model for baking, before moving into xNormal to generate the ambient occlusion and normal maps. Finally Shray will show us how to combine multiple maps together in Photoshop.

“Next-Gen Armored Car” Day 4 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 4 – CG Premium Tutorial

This entry is part 4 of 7 in the series "Next-Gen Armored Car"

Today we have Day 4 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. Today Shray will cover the process of modeling the high poly version of the armored car, using the low poly model we created in days one and two as a starting point. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

“Next-Gen Armored Car” Day 3 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 3 – CG Premium Tutorial

This entry is part 3 of 7 in the series "Next-Gen Armored Car"

Today we have Day 3 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. In today’s post Shray will cover the process of UVMapping the low poly model using various mapping tools and techniques inside of Maya. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

Next-Gen Weapon Creation – Day 1: The High-Poly Model

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have a great 4 day 3D Studio Max tutorial by Ben Bolton, focusing on creating a next-gen weapon. This tutorial was originally published back in August of 2009, and proved to be very popular with our Max users. So let’s revisit it!


This entry is part 9 of 12 in the Best of 3D Studio Max – Part 1 Session
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