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Modeling The F-16 Fighter Jet in 3D Studio Max – Part 1

Modeling The F-16 Fighter Jet in 3D Studio Max – Part 1

This entry is part 1 of 1 in the series Modeling The F-16 Fighter Jet

Today we’re bringing you the first part in a new tutorial series that focuses on modeling the F-16D fighter jet in 3D Studio Max. Suitable for both beginner and intermediate artists, this tutorial will get users up to speed on working with some of Max’s more common modeling tools, and is an ideal project for anyone interested in creating high quality vehicle models.

Today’s lesson will cover blocking in the overall proportions and building the planes fuselage, wings and tail section. Click through to get started!

Modeling A Modern Interior Scene In Blender

Modeling A Modern Interior Scene In Blender

In this tutorial we will be modeling an interior scene from a reference photo. It is written for the complete beginner, you’ll learn how to setup a background image and how to match the camera to it, as we follow a very simple workflow for building up the scene with a variety of basic modeling techniques that will give you a very good basis on how to approach any kind of modeling.

Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail

Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail

This entry is part 3 of 2 in the series Building The CAT 797B

Today we’re continuing the CAT 797 series by Sasa Posloncec where you’ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you’ll learn how to work with Max’s Edit Poly modifier, spline tools and much more!

The third and final part in the series covers refining and adding additional details to the model. Complete the project after the jump!

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

This entry is part 2 of 1 in the series Modeling A Futuristic Weapon

In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.

Building The Caterpillar 797 In 3D Studio Max – Modeling The Bed, Fuel Tank And Undercarriage

Building The Caterpillar 797 In 3D Studio Max – Modeling The Bed, Fuel Tank And Undercarriage

This entry is part 2 of 2 in the series Building The CAT 797B

Today we’re continuing the CAT 797 series by Sasa Posloncec where you’ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you’ll learn how to work with Max’s Edit Poly modifier, spline tools and much more!

Building The Caterpillar 797 In 3D Studio Max – Creating The Tires, Rims, Cabin And Bridge

Building The Caterpillar 797 In 3D Studio Max – Creating The Tires, Rims, Cabin And Bridge

This entry is part 1 of 2 in the series Building The CAT 797B

Today we’re kicking off an awesome new tutorial series by Sasa Posloncec where you’ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you’ll learn how to work with Max’s Edit Poly modifier, spline tools and much more!

Creating A Futuristic Weapon In Maya – Modeling The Base

Creating A Futuristic Weapon In Maya – Modeling The Base

This entry is part 1 of 1 in the series Modeling A Futuristic Weapon

Hey guys, today I will show you how to make a futuristic weapon in Maya. There are lots of beautiful examples available on the net, but I won’t be using any of them due to copyrights. So, here I have prepared my own model of a gun and then took an image as reference for making this tutorial.

Modeling A High Poly Stylized Bow In 3D Studio Max

Modeling A High Poly Stylized Bow In 3D Studio Max

Back in September we published an awesome free model of a stylish modern bow from Stefan Surmabojov, and today we’re happy to bring you a tutorial covering it’s creation. In this intermediate level tutorial, Stefan will share the tools and techniques he used to construct and detail the model in 3D Studio Max using a variety of edit poly tools and techniques.

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

This entry is part 2 of 1 in the series Animated Fish Swarm In Blender

In the second part of the Animated Fish Swarm In Blender tutorial, Frederik Steinmetz shows you how to take advantage of instance rendering in Cycles. He will reveal an effective way to composite a Blender rendering on top of a Cycles rendering, without having to make a copy of the entire scene, or temporarily store your render results in EXR files. However you’ll still be able to take advantage of Blender’s motion blur as well as halo spotlight effects.

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

This entry is part 4 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

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