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Maya

Image Based Lighting: The Complete Workflow with Maya, HDR Shop & Photoshop

Image Based Lighting: The Complete Workflow with Maya, HDR Shop & Photoshop

So Image Based Lighting…. What is it, and how can you use it to your advantage? Get the answers in this tutorial from James Whiffin where you’ll not only learn about implementing IBL into your projects, but how to setup and shoot your very own high dynamic range images, a topic rarely seen in tutorials.

After shooting James will show you how to process the spherical images using HDR Shop and how to combine and clean them up in Photoshop to create a finished panoramic HDRI. Which can be directly applied in Maya (or your 3d package of choice) to add initial lighting, reflections and realism to your scenes. Unlock the HDRI mystery after the jump!

Simulate An Old School X-Ray Vision Shot – Cg Part

Simulate An Old School X-Ray Vision Shot – Cg Part

This week, Cgtuts+ has teamed up with our sister site Aetuts+ to bring you this awesome two part, in-depth tutorial from James Whiffin. Where you’ll learn how to create and composite a cool old school x-ray effect into some video footage, using Maya, PFTrack and After Effects! Head over to Aetuts+ for the conclusion of the project where you’ll composite the render passes from Maya, and use a variety of tools to make the footage look like it was shot in the 80′s!

Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium

This entry is part 3 of 3 in the series Complete Human Character Rig In Maya

Today we’re bringing you the third part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. In today’s post you’ll learn how to build the character’s controls for animation. It’s a very important part in the Character Rigging pipeline, because without having good controllers, you can’t get the best control in animation. So let’s get started creating our “controls” for the character.

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

This entry is part 2 of 1 in the series Modeling A Futuristic Weapon

In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine, Blend Shapes

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine, Blend Shapes

This entry is part 2 of 1 in the series Rigging A Voodoo Doll Character In Maya

In part two of the Voodoo Doll character rigging tutorial, Shaun Keenan will demonstrate how to create the blendshapes needed for animation along with creating a facial GUI system for driving the character’s facial animations, making the rig ready for animation.

Creating A Futuristic Weapon In Maya – Modeling The Base

Creating A Futuristic Weapon In Maya – Modeling The Base

This entry is part 1 of 1 in the series Modeling A Futuristic Weapon

Hey guys, today I will show you how to make a futuristic weapon in Maya. There are lots of beautiful examples available on the net, but I won’t be using any of them due to copyrights. So, here I have prepared my own model of a gun and then took an image as reference for making this tutorial.

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine

Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine

This entry is part 1 of 1 in the series Rigging A Voodoo Doll Character In Maya

In this tutorial you’ll learn how to create a complete character rig for a voodoo doll character in Maya using the Setup Machine and Face Machine plugins from Anzovin studios. You’ll learn how these plugins can save you valuable time during rigging by allowing you to utilize pre-built body and face rigs which can then be customized to fit you and your character’s specific needs. You’ll also learn how to paint and fine tune weights and pin objects to your mesh using the free LkPinMesh script from Creative Crash.

Building A Complete Human Character Rig In Maya, IK And Spline IK With Cluster Deformers – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, IK And Spline IK With Cluster Deformers – Tuts+ Premium

This entry is part 2 of 3 in the series Complete Human Character Rig In Maya

Today we’re bringing you the second part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. Author Soni Kumari will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build a intuitive rig from scratch.

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

This entry is part 6 of 5 in the series Create A Stylized Character With Maya And ZBrush

In the six and final part of the Stylized Character series you’ll complete the project by setting up a simple studio scene and rendering the character. Shaun will teach you how to light the scene, create materials for the character and what render settings to use to achieve a great looking final result using V-Ray. Finish things up after the jump!

Building A Complete Human Character Rig In Maya, Part 1 – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, Part 1 – Tuts+ Premium

This entry is part 1 of 3 in the series Complete Human Character Rig In Maya

Today we’re kicking off a new multi-part Tuts+ premium tutorial that will teach you how to construct a complex, fully realized character rig using Maya’s built in tool set. Author Soni Kumari will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build a intuitive rig from scratch. Through-out the project you’ll learn how to construct the rig, skin your character and setup controllers for each body part.Log in or Join Now to get started!

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