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Maxwell

Quick Tip : Adding Decals to your MXM Materials in Maxwell Render

Quick Tip : Adding Decals to your MXM Materials in Maxwell Render

In this Quick Tip tutorial you’ll get a look at something I get asked about a lot – how to add decals/graphics to your materials in Maxwell Render. We’ll be covering two different ways of adding them to your material utilising weight-map textures within the layer groups themselves.

Alter Your Lighting Information Post Render using Multilight in Maxwell Studio

In this tutorial we will take a look at a few of the incredibly efficient features of Maxwell Studio, including Multilight, the revolutionary tool that allows you to alter lighting post render. We will also cover several terms that are often misunderstood, and a few other things that will allow you to get believable results from your renders.


This entry is part 6 of 14 in the Evan Schaible Session

An Introduction to Maxwell Renderer and Maxwell Studio

In this tutorial we will take a look at the workflow between Maxwell Render/Studio and 3D Studio Max. Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.


This entry is part 2 of 14 in the Evan Schaible Session