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Lighting

Image Based Lighting: The Complete Workflow with Maya, HDR Shop & Photoshop

Image Based Lighting: The Complete Workflow with Maya, HDR Shop & Photoshop

So Image Based Lighting…. What is it, and how can you use it to your advantage? Get the answers in this tutorial from James Whiffin where you’ll not only learn about implementing IBL into your projects, but how to setup and shoot your very own high dynamic range images, a topic rarely seen in tutorials.

After shooting James will show you how to process the spherical images using HDR Shop and how to combine and clean them up in Photoshop to create a finished panoramic HDRI. Which can be directly applied in Maya (or your 3d package of choice) to add initial lighting, reflections and realism to your scenes. Unlock the HDRI mystery after the jump!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium

This entry is part 6 of 5 in the series Achieving 3D Realism

In the final part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, we’ll continue the post-production process in Photoshop and finalize the image by adding the finishing touches and making further refinements to our render.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Post Production – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Post Production – Tuts+ Premium

This entry is part 5 of 5 in the series Achieving 3D Realism

In the fifth part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, Jamie will cover post-production, one of the most important aspects of achieving a great looking final image. While getting the best possible render out of your 3d package is always the ultimate goal, in most cases renders will benefit greatly from further refinement and retouching in Photoshop.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium

This entry is part 4 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 3 Lighting And Rendering – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 3 Lighting And Rendering – Tuts+ Premium

This entry is part 3 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

An Introduction To Character Lighting Concepts In Maya

An Introduction To Character Lighting Concepts In Maya

Lighting is the one of the most important aspects of creating great looking 3D art, but also one of the most complex and challenging to master. When done correctly it can help build masterpieces, when done incorrectly it can literally destroy even the best of works.

In today’s short, but informative tutorial author Pratik Gulati will introduce you to the fundamentals of character lighting using Autodesk Maya. This is a great entry level tutorial for beginners and more advanced users alike. These universal techniques can be applied to any 3D software, so even non Maya users can follow along!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 – Tuts+ Premium

This entry is part 2 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 1 – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 1 – Tuts+ Premium

This entry is part 1 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview

Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview

In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You’ll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!

Quick Tip: Basic HDRI Creation Inside Cinema 4D

Quick Tip: Basic HDRI Creation Inside Cinema 4D

In this quick tip you’ll learn how to create a basic high dynamic range image in Cinema 4D. Jamie Faulkner will walk you through the process of creating simple geometry and how to strategically place these objects to create your own truly unique HDRI’s. These of course can later be used in any 3d application for both custom lighting and reflections.

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