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Ivan Krushkov

Enhance Your Workflow With Basic Multi-Channel Compositing In Nuke

Enhance Your Workflow With Basic Multi-Channel Compositing In Nuke

In this tutorial Ivan Krushkov will introduce you to the basics of using the Multi-Channel compositing system inside Nuke. You’ll learn how to save time and work smarter by outputting all of your render layers into a single file, which can then be used for more efficient compositing. Get started after the jump!

Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 3 – Tuts+ Premium
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Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 3 – Tuts+ Premium

This Tuts+ Premium tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. In this third part of the Digital Matte Painting and Projection Basics tutorial, we’ll start importing the matte painting we created in the first two parts to Maya. Then build our projection geometry and animation camera, once we have this setup we’ll export everything to Nuke for the final stage of the camera projection.

Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 2 – Tuts+ Premium
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Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 2 – Tuts+ Premium

This Tuts+ Premium tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. In the second part of the Digital Matte Painting and Projection Basics tutorial. We’ll continue on with the creation of the matte painting in Photoshop and learn some new very useful techniques. We’ll wrap up part two by preparing our matte painting for export to Maya. Log in or Join Now to get started!

Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 1 – Tuts+ Premium
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Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 1 – Tuts+ Premium

This Tuts+ Premium tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. The first part of the tutorial will cover how to approach the creation of a matte painting, the research and background knowledge you need, the concept, and finally starting to create your matte painting in Photoshop. Log in or Join Now to get started!

A Comprehensive Beginners Guide to UDK – Day 1
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A Comprehensive Beginners Guide to UDK – Day 1

This entry is part 1 of 6 in the series A Comprehensive Beginners Guide to UDK

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Ivan Krushkov’s “Beginners Guide To UDK”. This tutorial was originally published back in September of 2010, and is great for anyone interested in learning how to work with UDK and game engines. So if you missed it the first time, why not check it out now.


This entry is part 1 of 5 in the Ivan Krushkov Session
Maya Exterior Environment Creation – Day 5

Maya Exterior Environment Creation – Day 5

This entry is part 5 of 5 in the series 'Maya Exterior Environment Creation'

Today we bring the fifth and final part of Ivan Krushkov’s Exterior Environment Creation tutorial series. In day 5 we’ll finish up the texturing work by adding the final details to our maps, before rendering our scene and moving into Photoshop for final compositing and color correction.

Maya Exterior Environment Creation – Day 4

Maya Exterior Environment Creation – Day 4

This entry is part 4 of 5 in the series 'Maya Exterior Environment Creation'

In day 4 of the Exterior Environment Creation tutorial series, Ivan will cover the basics of texturing the scene using Maya and Photoshop. We’ll look at creating diffuse, bump, specular and displacement maps for our scene, as well as setting up the necessary shaders in Maya.

Maya Exterior Environment Creation – Day 3

Maya Exterior Environment Creation – Day 3

This entry is part 3 of 5 in the series 'Maya Exterior Environment Creation'

As many of you know, uvmapping can be a difficult and time consuming task, not to mention confusing to those with little experience in the area. In day 3 of the Exterior Environment Creation tutorial series. Ivan will guide us through the process of uvmapping the entire exterior scene using a combination of Maya’s built in mapping tools and Headus UVLayout, a third party uvmapping program.

Maya Exterior Environment Creation – Day 2

Maya Exterior Environment Creation – Day 2

This entry is part 2 of 5 in the series 'Maya Exterior Environment Creation'

Today Ivan Krushkov brings us day 2 of his Exterior Environment Creation tutorial series for Maya. In today’s post Ivan will wrap up the modeling portion of the project by adding the remaining details to the scene. With the modeling complete, he’ll move onto cleaning up and prepare the geometry for UVMapping.

Maya Exterior Environment Creation – Day 1

Maya Exterior Environment Creation – Day 1

This entry is part 1 of 5 in the series 'Maya Exterior Environment Creation'

Today we are happy to release the first ‘day’ of a new multi-part tutorial series by Cgtuts+ regular Ivan Krushkov. This in-depth series focuses on the creation of an exterior scene in Maya. In day 1 we’ll start the project off by modeling our environment from the ground up, exploring the many different modeling tools and techniques Maya has to offer!

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