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Gottfried Hofmann

Introduction to Smoke Simulation in Blender 2.5 – Day 1

Introduction to Smoke Simulation in Blender 2.5 – Day 1

This entry is part 1 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Gottfried Hofmann’s introduction to smoke simulations in Blender 2.5. This tutorial was originally published back in June of 2010, and proved to be very popular with our Blender users. So if you missed it the first time, why not check it out now.


This entry is part 1 of 9 in the Best of Blender Session
Create a Volumetric Candle Using Blender 2.5 – Finalising the Scene

Create a Volumetric Candle Using Blender 2.5 – Finalising the Scene

This entry is part 3 of 3 in the series Create a Volumetric Candle using Blender 2.5

The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. In this brand-new series we will introduce almost all of the latest features in a single project – creating a candle with a volumetric flame. This third and final part deals with adding wind to the shot and compositing the final video. Let’s take a look!

Create a Volumetric Candle Using Blender 2.5 – Shaders

Create a Volumetric Candle Using Blender 2.5 – Shaders

This entry is part 2 of 3 in the series Create a Volumetric Candle using Blender 2.5

The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. In this brand-new series we will introduce almost all of the latest features in a single project – creating a candle with a volumetric flame. This second part will show two ways to set up the fire shader with one being a lot more useful! While doing that, the rest of the new features will be explored…

Create a Volumetric Candle Using Blender 2.5 – Basic Setup

Create a Volumetric Candle Using Blender 2.5 – Basic Setup

This entry is part 1 of 3 in the series Create a Volumetric Candle using Blender 2.5

The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. As the builds continue, a lot of things have been fixed or improved, and there are also some exciting new features! In this brand-new series we will introduce almost all of these features in a single project – creating a candle with a volumetric flame. Let’s get started!


This entry is part 6 of 9 in the Best of Blender Session
Obliterate Your Objects with Blender 2.5, Parts 3 & 4 – CG Premium Content
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Obliterate Your Objects with Blender 2.5, Parts 3 & 4 – CG Premium Content

In the final two videos of his awesome Premium series, Gottfried Hofmann (the creator of Blender’s particle system documentation) walks us through the rendering and tweaking stages involved with obliterating the Cgtuts+ logo into silvery dust! Available exclusively to our Premium subscribers, and with the full Blender scene-files available to download, this is content we know you’re going to love. Check out the preview after the jump!

Obliterate Your Objects with Blender 2.5, Parts 1 & 2 – CG Premium Content
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Obliterate Your Objects with Blender 2.5, Parts 1 & 2 – CG Premium Content

Today’s tutorial marks our first foray into CG Premium content for Blender, and we honestly couldn’t have asked for a better teacher to set us off on the right path! In these first two videos, Gottfried Hofmann (the creator of Blender’s particle system documentation) walks us through the modeling and setup stages involved with obliterating the Cgtuts+ logo into silvery dust! The final two videos will go on to deal with finalising the scene and getting the look we want. Available exclusively to our Premium subscribers, and with the full Blender scene-files available to download, this is content we know you’re going to love. Check out the preview after the jump!

QuickTip: Store a Single frame From Your Blender 2.5 Smoke Sim

QuickTip: Store a Single frame From Your Blender 2.5 Smoke Sim

No matter what program you use, dynamic/smoke simulations always take up a huge amount of disk space. If you just want to render a single frame and archive your source files, storing all the cache data your simulation has produced might not be practical. Fortunately in Blender 2.5 there is a simple way to store just one single frame. Gottfried Hofmann has the details in today’s quicktip!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

This entry is part 5 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 4

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 4

This entry is part 4 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the next part of this invaluable in-depth series, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5. The 4th part of the series is all about working with optimized domains to improve your hi-res simulations. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

This entry is part 3 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In this invaluable, in-depth series we’ll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. In the 3rd part of the series we continue to prepare the hi-res setup, and we also look at tips on saving baking time and how to keep the simulation stable. Prepare to be amazed at just what Blender can do for free!

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