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Browsing Tag
Game Development
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Articles
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News
Gamedevtuts+ 3D Primer for Game Developers: An Overview of 3D Modeling in Games
Ben Tate
on Mar 5th 2013
with 0 comments
Tutorials
\
Speedtree
SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree
Madhan_2005
on Feb 13th 2013
with 6 comments
Tutorials
\
Source SDK
From Maya to Source Engine: Creating a Game Ready Team Fortress 2 Hat
Shaun Keenan
on Jan 10th 2013
with 11 comments
Tutorials
\
Blender
Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1
Karan Shah
on Jan 7th 2013
with 20 comments
Tutorials
\
Maya
Crafting A Detailed ‘Next-Gen Boiler’ – Part 7: Specular and the Xoliul Shader
Shray Khanna
on Nov 19th 2012
with 0 comments
Tutorials
\
UDK
Working with Advanced Reflections in UDK
Ankash Kallyat
on Nov 13th 2012
with 0 comments
Tutorials
\
Photoshop
Crafting A Detailed ‘Next-Gen Boiler’ – Part 6 Texture Creation
Shray Khanna
on Oct 16th 2012
with 0 comments
Tutorials
\
UDK
Quick Tip: Optimizing Textures In Unreal Development Kit
Ankash Kallyat
on Oct 12th 2012
with 4 comments
Tutorials
\
Maya
Crafting A Detailed ‘Next-Gen Boiler’ – Part 5 Baking Maps
Shray Khanna
on Aug 10th 2012
with 4 comments
Tutorials
\
Blender
Creating A Low Poly Ninja Game Character Using Blender – UVMapping And Texturing
Karan Shah
on Jul 3rd 2012
with 14 comments
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Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D
http://t.co/amtFbD9vfV
Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 3
http://t.co/7vGAtWkfW9
UV Mapping a High Poly World War II Willys Jeep in Modo – Part 3
http://t.co/3xfuQCTqAK