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Game Development

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Gamedevtuts+ 3D Primer for Game Developers: An Overview of 3D Modeling in Games
  • Articles\
  • News

Gamedevtuts+ 3D Primer for Game Developers: An Overview of 3D Modeling in Games

Ben Tate on Mar 5th 2013 with 0 comments
SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree
  • Tutorials\
  • Speedtree

SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

Madhan_2005 on Feb 13th 2013 with 6 comments
From Maya to Source Engine: Creating a Game Ready Team Fortress 2 Hat
  • Tutorials\
  • Source SDK

From Maya to Source Engine: Creating a Game Ready Team Fortress 2 Hat

Shaun Keenan on Jan 10th 2013 with 11 comments
Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1
  • Tutorials\
  • Blender

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

Karan Shah on Jan 7th 2013 with 20 comments
Crafting A Detailed ‘Next-Gen Boiler’ – Part 7: Specular and the Xoliul Shader
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  • Maya

Crafting A Detailed ‘Next-Gen Boiler’ – Part 7: Specular and the Xoliul Shader

Shray Khanna on Nov 19th 2012 with 0 comments
Working with Advanced Reflections in UDK
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  • UDK

Working with Advanced Reflections in UDK

Ankash Kallyat on Nov 13th 2012 with 0 comments
Crafting A Detailed ‘Next-Gen Boiler’ – Part 6 Texture Creation
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  • Photoshop

Crafting A Detailed ‘Next-Gen Boiler’ – Part 6 Texture Creation

Shray Khanna on Oct 16th 2012 with 0 comments
Quick Tip: Optimizing Textures In Unreal Development Kit
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  • UDK

Quick Tip: Optimizing Textures In Unreal Development Kit

Ankash Kallyat on Oct 12th 2012 with 4 comments
Crafting A Detailed ‘Next-Gen Boiler’ – Part 5 Baking Maps
  • Tutorials\
  • Maya

Crafting A Detailed ‘Next-Gen Boiler’ – Part 5 Baking Maps

Shray Khanna on Aug 10th 2012 with 4 comments
Creating A Low Poly Ninja Game Character Using Blender – UVMapping And Texturing
  • Tutorials\
  • Blender

Creating A Low Poly Ninja Game Character Using Blender – UVMapping And Texturing

Karan Shah on Jul 3rd 2012 with 14 comments
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