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Frederik Steinmetz

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

This entry is part 2 of 1 in the series Animated Fish Swarm In Blender

In the second part of the Animated Fish Swarm In Blender tutorial, Frederik Steinmetz shows you how to take advantage of instance rendering in Cycles. He will reveal an effective way to composite a Blender rendering on top of a Cycles rendering, without having to make a copy of the entire scene, or temporarily store your render results in EXR files. However you’ll still be able to take advantage of Blender’s motion blur as well as halo spotlight effects.

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow

This entry is part 1 of 1 in the series Animated Fish Swarm In Blender

In this new two part tutorial from Frederik Steinmetz, you’ll learn how to create a truly unique fish swarm animation using Blender. Frederik will guide you through the entire process of Modeling, Texturing, Rigging and Animating a realistic school of mackerels. You’ll then learn how to create a spiraling, tornado like effect for the swarm using particles.

70 High Resolution Environment Textures – Tuts+ Premium Pack
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70 High Resolution Environment Textures – Tuts+ Premium Pack

Today we have another outstanding texture pack containing 70 high resolution environment textures. This pack includes various stone, brick, concrete, wood, bark and metal textures, all in massive resolutions. These unique photos were taken by Cgtuts+ author and regular contributor Frederik Steinmetz and are available exclusively to all Tuts+ Premium subscribers. You won’t find these amazing textures anywhere else! So Log in or Join Now for access!

Creating 3D Fog In Blender

Creating 3D Fog In Blender

In this tutorial Frederik Steinmetz will show you how to create realistic 3D fog using Blender. The first section of the tutorial will cover the environment’s creation and include modeling, texturing and lighting. In the second half, you’ll learn how to create convincing, realistic fog and incorporate it into the scene, before rendering and compositing the final animation.

Quick Tip: Removing Blender Cycles Artifacts In AE

Quick Tip: Removing Blender Cycles Artifacts In AE

In this Quicktip you’ll learn how to quickly and effectively remove black pixel artifacts that are often left behind by Blender’s real time Cycles render engine. Frederick will show us a quick and simple technique to clean these up using Adobe After Effects. This useful solution works on both still renders and animations as well.

Water Displacement With Blender And AE – Day 4

Water Displacement With Blender And AE – Day 4

Today Frederik Steinmetz brings us the conclusion of his Water Displacement project. In the fourth and final day, Frederik will finalize the project by compositing all of the render passes from Blender together in After Effects to complete the final shot.

Water Displacement With Blender And AE – Day 3

Water Displacement With Blender And AE – Day 3

Today Frederik Steinmetz brings us day 3 of his water displacement tutorial. In today’s lesson, Frederik will continue working towards the completion of the scene by adding the finishing touches. We’ll also look at exporting various maps out of Blender for later use in After Effects.

Water Displacement With Blender And AE – Day 2

Water Displacement With Blender And AE – Day 2

Today author Frederik Steinmetz is back with the second day of his water displacement tutorial. In day 2, Frederik will continue working towards the completion of the underwater scene by finalizing the textures and materials in Blender.


This entry is part 4 of 9 in the Best of Cinema4D – Part 2 Session
Water Displacement With Blender And AE – Day 1

Water Displacement With Blender And AE – Day 1

In this brand-new, 3 part tutorial series. Author Frederik Steinmetz will guide us through the process of creating an underwater scene using Blender and After Effects. The tutorial covers setting up and modeling the underwater scene, creating a displacement map for the water’s surface, rendering out passes using Blender’s compositor, creating mist and depth of field effects, and finally bringing the whole project together in After effects for final compositing. Let’s get started!

Quick Tip: Scribble Effect

Quick Tip: Scribble Effect

In today’s Quick Tip Frederik Steinmetz will show us how to achieve a scribbled render effect in less than 5 minutes (excluding render time) with any 3D Software package and After Effects or Photoshop. Add some uniqueness to your renders with this simple, yet effective technique!

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