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Filip Spasev

Model, Texture, and Render the Legendary Katana in Maya – Day 3

Model, Texture, and Render the Legendary Katana in Maya – Day 3

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.

Model, Texture, and Render the Legendary Katana in Maya – Day 2

Model, Texture, and Render the Legendary Katana in Maya – Day 2

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.

Model, Texture, and Render the Legendary Katana in Maya – Day 1

Model, Texture, and Render the Legendary Katana in Maya – Day 1

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.