In this quick tip, you’ll learn how to create a “Grid Cubes” effect using 3d Studio Max and the power of Thinking Particles, inspired by the Cube World Effect video from the Cebas website.
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In this quick tip, you’ll learn how to create a “Grid Cubes” effect using 3d Studio Max and the power of Thinking Particles, inspired by the Cube World Effect video from the Cebas website.
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In this tutorial by Cristian Pop, you’ll learn how to create a nice flying papers effect in 3d Studio Max using the power of Thinking Particles. We’ll start by creating the paper shapes and materials, then move into Thinking Particles to set up the rules and look at how we can combine them to create the flying paper effect.
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In this tutorial, author Cristian Pop will show us how to use ParticleFlow to cover our scenes with snow, procedurally. Using a simple ParticleFlow setup, we’ll be able to create impressive snow scenes, in a short time. Let’s take a look!
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In day 2 of Cristian Pop’s “Create an animated pinboard effect in 3d studio max” tutorial, Cristian will concluded the project by showing us how to model and animate the pinboard’s case using basic modeling techniques and keyframe animation. He’ll then cover how to create materials for the scene and rendering out the animation using FinalRender.
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In day one of this this two day tutorial, author Cristian Pop will show us three different methods for creating an animated “Pinboard Effect” in 3D Studio Max. Christian will start by describing the easiest method for creating the effect, the Scatter Compound object. He’ll then move on to re-create the effect using the power of Particle Flow. For the third and final method, Cristian will show us how to achieve this effect using nodes and rules in Thinking Particles. Let’s have a look!
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Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an awesome 3Ds Max post by Cristian Pop. This tutorial was first published in November 2009 and provides a great look at using thinking particles! Let’s take a look…
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This year Cgtuts+ is taking part in Blog Action Day to raise awareness about clean water and water conservation, we have s econd fantastic water-themed post for you! In the second part of this 2-day tutorial, Cristian Pop walks us through 3 more methods of creating condensation effects in 3DsMax. Today, Cristian will be taking a look at thinkingParticles, 3Ds Max 2011′s new Object Paint and the incredibly useful fr Wet shader. Let’s get started!
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In this 2-day tutorial, Christian Pop walks us through 6 different methods of creating condensation effects in 3DsMax. In this first part, we’ll take a look at the Scatter compound object, the easy-to-use PArray particle system and finish up by looking at how to manually paint on the condensation using the powerful ParticleFlow particle system. Let’s get started!
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In this intermediate level tutorial, we follow CG artist Cristian Pop through the process of creating an abstract paint leaking scene using 3Ds Max 2010 and Pwrapper, a great plug-in from 3D Aliens. After completing the 3D work, Cristian switches to 2D to perform some final color corrections in Photoshop.
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In this short tutorial, you will learn how to simulate chains, necklaces, or pearls using an easy and very efficient method with reactor in 3ds Max. After watching this, you will be able to simulate chains in just a few short seconds, a skill which can prove to be very useful in countless different situations.
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