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Compositing

Enhance Your Workflow With Basic Multi-Channel Compositing In Nuke

Enhance Your Workflow With Basic Multi-Channel Compositing In Nuke

In this tutorial Ivan Krushkov will introduce you to the basics of using the Multi-Channel compositing system inside Nuke. You’ll learn how to save time and work smarter by outputting all of your render layers into a single file, which can then be used for more efficient compositing. Get started after the jump!

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow, Compositing

This entry is part 2 of 1 in the series Animated Fish Swarm In Blender

In the second part of the Animated Fish Swarm In Blender tutorial, Frederik Steinmetz shows you how to take advantage of instance rendering in Cycles. He will reveal an effective way to composite a Blender rendering on top of a Cycles rendering, without having to make a copy of the entire scene, or temporarily store your render results in EXR files. However you’ll still be able to take advantage of Blender’s motion blur as well as halo spotlight effects.

Cgtuts+ Hollywood Film Studio Logo Animation Series – Dreamworks Animation SKG, Part 1

Cgtuts+ Hollywood Film Studio Logo Animation Series – Dreamworks Animation SKG, Part 1

This entry is part 3 of 2 in the series Cgtuts+ Hollywood Film Studio Logo Animation Series

Today we’re very happy to bring you the second tutorial in our “Film Studio Logo Animation Series” here on cgtuts+ from author Antonio Cerri. In the second project we’ll be looking at Dreamworks Animation SKG’s title sequence, one of the most eye catching and truly unique title animations of any Hollywood studio.

In part one, we’ll analyze the historical aspects of Dreamworks Animation SKG, and learn how to obtain the elements necessary to create the logo animation, including the space background and the animation for the camera and logo letters. This style of animation, is a reference for many 3D artists. So let’s get stated!

Creating The Always Popular “Invisibility” Effect With Maya & After Effects

Creating The Always Popular “Invisibility” Effect With Maya & After Effects

In this tutorial from James Whiffin you’ll learn how to create a truly awesome invisibility effect using Maya and After Effects. James will cover creating a fractal material in Maya to use as a transition for the cloaking effect, and how to composite displacement maps inside of After Effects, using the luma values of ambient occlusion and depth map layers to achieve this popular effect in our shot.

Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya & After Effects – Tuts+ Premium
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Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya & After Effects – Tuts+ Premium

In this Tuts+ Premium tutorial by new author James Whiffin, you’ll learn how to matchmove (track) video footage of a laptop scene in PFTrack and composite an inverted 3D effect onto the laptop screen. Once the footage has been tracked, we’ll move into Maya and build some simple geometry to create the illusion of 3D depth, along with the help of some shopped Windows 7 UI images. Finally we’ve bring everything together by compositing the final shot in After Effects. So Log in or Join Now to get started!

Correcting Barrel Distortion And Compositing 3D Elements Using PFTrack, Maya And After Effects

Correcting Barrel Distortion And Compositing 3D Elements Using PFTrack, Maya And After Effects

In this fantastic new tutorial from James Whiffin you’ll learn all about “Barrel Distortion”, what it is, what causes it and how to correct it. James will show you an example of barrel distortion and discuss why it occurs and the problems it can cause when match moving or compositing 3D elements into your shots. You’ll then learn how to remove the distortion using After Effects, motion track the corrected footage using PFTrack and how to add 3D elements created in Maya. Lastly you’ll learn how to combine everything together in After Effects and re-introduce the distortion effect to blend everything together seamlessly.

An Introduction To Character Lighting Concepts In Maya

An Introduction To Character Lighting Concepts In Maya

Lighting is the one of the most important aspects of creating great looking 3D art, but also one of the most complex and challenging to master. When done correctly it can help build masterpieces, when done incorrectly it can literally destroy even the best of works.

In today’s short, but informative tutorial author Pratik Gulati will introduce you to the fundamentals of character lighting using Autodesk Maya. This is a great entry level tutorial for beginners and more advanced users alike. These universal techniques can be applied to any 3D software, so even non Maya users can follow along!

Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 2

Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 2

This entry is part 2 of 2 in the series Cgtuts+ Hollywood Film Studio Logo Animation Series

Today we bring you the conclusion of Antonio Cerri’s recreation of the iconic 20th Century Fox Logo in Cinema 4D and After Effects, the first tutorial in our “Hollywood Film Studio Logo Animation Series”. In part 2 we’ll analyze the creation of the spotlights, sky map, mountains and city skyline. As well as add materials, textures and ambient lights. Finally we’ll complete the project by compositing our render passes together in After Effects.

Create A Bumper Animation Of The ESPN Logo, Part 2 – Tuts+ Premium
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Create A Bumper Animation Of The ESPN Logo, Part 2 – Tuts+ Premium

With our work in Cinema 4D now complete, we’ll begin part two by moving into After Effects, where we’ll import our rendered image sequence and look at using some simple, yet very powerful techniques for compositing 3D renders to make our final piece look great. Log in or Join Now to get started!

Create A Bumper Animation Of The ESPN Logo, Part 1 Cinema 4D – Tuts+ Premium
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Create A Bumper Animation Of The ESPN Logo, Part 1 Cinema 4D – Tuts+ Premium

In this new two part Tuts+ Premium tutorial, author Stefan Surmabojov will cover a basic workflow for creating a bumper animation using the ESPN logo. In the first part we’ll create the logo in Cinema 4D, add materials and reflections and then animate the letters coming together to form the text. Finally we’ll finish off part one by rendering the animation out in Cinema 4D.

In Part 2 we’ll move into After Effects, where we’ll import our rendered image sequence, and look at using some simple, yet very powerful techniques for compositing 3D renders to make our final piece look great. Log in or Join Now to get started!

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