Browsing Tag

Basix

Welcome to Basix, our area for beginners. If you're just learning the ropes, or find many of our intermediate and advanced tutorials too challenging, the tutorials and articles here have been selected just for you.

How To Generate And Render Caustics In 3D Studio Max
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How To Generate And Render Caustics In 3D Studio Max

In this beginner level tutorial, author Chandan Kumar will explain how to generate and render caustics in 3D Studio Max. Caustics are an essential element in adding a level of believability to your renders, and simulate the effect of light bending while passing through a transparent or semi-transparent medium such as glass or liquid.

Quick Tip: Object & Sub-Object Selection Sets In 3D Studio Max
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Quick Tip: Object & Sub-Object Selection Sets In 3D Studio Max

In this quick tip we’ll look at an often overlooked feature of 3D Studio Max. Selection sets are a great way to keep large scenes in order by allowing you to save specific object selections, or sub-object selections. Not only will this keep you sane when working on massive scenes with hundreds or thousands of objects, but save you an enormous amount of time by essentially giving you the ability to return to a previously saved selection any time with a single click.

A Brief Introduction To Working With Zbrush’s GoZ Plugin
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A Brief Introduction To Working With Zbrush’s GoZ Plugin

In today’s tutorial you’ll get a brief introduction to working with GoZ. The Zbrush plugin that allows you to work seamlessly between Zbrush and other leading 3D modeling applications such as Maya, 3D Studio Max, Cinema 4D and Modo. In this lesson you’ll learn how to setup GoZ to work with your application of choice, and how to keep mesh edits intact when transferring your model back and forth between programs.

Introduction To Vue 9 xStream: Part 9, Extra Functionality
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Introduction To Vue 9 xStream: Part 9, Extra Functionality

This entry is part 9 of 9 in the series 'Introduction To Vue 9 xStream"

In the 9th and final part of Wassim’s Ouartsi’s in-depth look at Vue 9 xStream series, we’ll look at a few extra topics to complete the series, including metablob objects, render options and settings, post rendering options, creating high dynamic range images using panoramic rendering and finally how Vue can be used to create realistic planets. Complete the series after the jump!

Introduction To Vue 9 xStream: Part 8, 3D Studio Max Integration
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Introduction To Vue 9 xStream: Part 8, 3D Studio Max Integration

This entry is part 8 of 9 in the series 'Introduction To Vue 9 xStream"

In Part 8 of Wassim’s Ouartsi’s extensive in-depth look at Vue 9 xStream series, we’ll take a look at the integration between Vue 9 xStream and 3D Studio Max and how we can work on projects seamlessly between the two programs. Topics include bringing Vue assets into 3ds Max’s workspace, and how we can combine them with other elements to construct fully realized environments, consisting of terrain, atmospheric effects and foliage.

Introduction To Vue 9 xStream: Part 7 Creating Animations
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Introduction To Vue 9 xStream: Part 7 Creating Animations

This entry is part 7 of 9 in the series 'Introduction To Vue 9 xStream"

Today we’re back with the next installment of Wassim Ouartsi’s massive Introduction To Vue 9 xStream series. In part 7 we’ll be taking an in-depth look at Vue’s powerful animation wizard. Topics include Key animation and the best settings to use when rendering, so let’s get started!

Introduction To Vue 9 xStream: Part 6 Working With Materials
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Introduction To Vue 9 xStream: Part 6 Working With Materials

This entry is part 6 of 9 in the series 'Introduction To Vue 9 xStream"

Today Wassim Ouartsi is back with part 6 of his massive Introduction To Vue 9 xStream series. In this lesson we’ll take an in-depth look at working with materials in Vue. Topics include both the Basic and Advanced material editors and their functions, using layers and creating mixed materials. So let’s get to it!

Character Modeling in Blender
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Character Modeling in Blender

From the Cgtuts+ archives:

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Jonathan Williamson’s awesome tutorial on Character Modeling in Blender. This tutorial received a great response when it was originally published back in march of 2010, so if you missed it the first time, why not check it out now.


This entry is part 7 of 9 in the Best of Blender Session
Introduction To Vue 9 xStream: Part 5 Working With Ecosystems
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Introduction To Vue 9 xStream: Part 5 Working With Ecosystems

This entry is part 5 of 9 in the series 'Introduction To Vue 9 xStream"

In part 5 of Wassim Ouartsi’s extensive Introduction To Vue 9 series, we’ll be taking an in-depth look at how ecosystems work inside Vue, and the many different ways they can be setup and controlled using both the ecosystem painter and the ecosystem selector.

Introduction To Vue 9 xStream: Part 4 Creating and Editing Atmospheres
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Introduction To Vue 9 xStream: Part 4 Creating and Editing Atmospheres

This entry is part 4 of 9 in the series 'Introduction To Vue 9 xStream"

In part 4 of Wassim Ouartsi’s massive Introduction To Vue 9 series, we’ll be taking an in-depth look at creating and editing atmospheres inside Vue. Wassim will show you how to use and edit atmospheric presets, and how these can be adjusted to create new and interesting effects. We’ll also take a detailed look at how to edit lighting types, cloud layers and sky systems, as well as atmospheric effects such as fog, haze and wind through the Atmosphere Editor.

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