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Aleksey Voznesenski

Facial Animation With Morph Targets In Cinema 4D, Part 2 – Cg Premium Content
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Facial Animation With Morph Targets In Cinema 4D, Part 2 – Cg Premium Content

In this new two part Premium tutorial, Aleksey Voznesenski will give you an introduction to mesh animation in Cinema 4D, in this case a face with the use of the pose morph tag. We’ll also actually model the character, add materials, do some lighting, Faking GI is always fun, and then animate the little bugger.

Facial Animation With Morph Targets In Cinema 4D, Part 1 – Cg Premium Content
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Facial Animation With Morph Targets In Cinema 4D, Part 1 – Cg Premium Content

In this new two part Premium tutorial, Aleksey Voznesenski will give you an introduction to mesh animation in Cinema 4D, in this case a face with the use of the pose morph tag. We’ll also actually model the character, add materials, do some lighting, Faking GI is always fun, and then animate the little bugger.

Create a Jumping Lamp Animation in C4D – Day 1

Create a Jumping Lamp Animation in C4D – Day 1

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Aleksey Voznesenski’s awesome tutorial on creating a jumping lamp animation in Cinema4D. This two day tutorial was originally published back in March of 2010, and proved to be very popular with our C4D users.


This entry is part 6 of 6 in the Aleksey Voznesenski Session
Create a Dynamic Building Asset Using Cinema 4D’s Xpresso – Day 3

Create a Dynamic Building Asset Using Cinema 4D’s Xpresso – Day 3

This entry is part 3 of 3 in the series 'Dynamic Building'

In Day 3 of our dynamic building, which is now, more about a city, then a building. We will be talking mostly about mograph and the cloner object, as well as exploring various ways of making these buildings into a dynamically generated city. You don’t really need Day1 or Day2 to make use of this tutorial, there is just a small section towards the end which discusses how to fix a couple of problems with the buildings we made in days 1 and 2.

Quick Tip: C4D Cappucino – Mocap For Your Mouse

Quick Tip: C4D Cappucino – Mocap For Your Mouse

This week’s quick tip is brought to us by regular Cgtuts+ author Aleksey Voznesenski. Today Aleksey will show us how to use ‘Cappucino’, a simple mocap tool built into Cinema 4D that captures your mouse movements and records the positional data. Aleksey will then show us how to clean up this mocap data using the Key Reducer, a handy tool for smoothing out your animations and removing unnecessary key frames. Let’s have a look!


This entry is part 8 of 9 in the Best of Cinema4D – Part 2 Session
Create a Dynamic Building Asset Using Cinema 4D’s Xpresso – Day 2

Create a Dynamic Building Asset Using Cinema 4D’s Xpresso – Day 2

This entry is part 2 of 3 in the series 'Dynamic Building'

Today Cinema4D master Aleksey Voznesenski is back with the final part of his exclusive two-part series, focusing on creating a dynamic high-rise building asset in Cinem4D using the powerful Xpresso expression system. Speed up your work flow by harnessing the power of this amazing, fast and flexible system!

Create a Dynamic Building Asset Using Cinema 4D’s Xpresso – Initial Setup

Create a Dynamic Building Asset Using Cinema 4D’s Xpresso – Initial Setup

This entry is part 1 of 3 in the series 'Dynamic Building'

Today’s tutorial is the first part of a brand-new two-part series by Cinema4D Xpresso wizard Aleksey Voznesenski. The main focus of the series is how to build a dynamic high-rise digital asset using C4D’s powerful Xpresso expression system, and along the way you’re sure to pick up plenty of production-ready tips! So let’s jump into part 1…


This entry is part 2 of 6 in the Aleksey Voznesenski Session
Cinema 4D: An Introduction to Xpresso

Cinema 4D: An Introduction to Xpresso

In today’s tutorial, rigging artist Aleksey Voznesenski takes us through the basics of Cinema 4D’s Xpresso scripting system. If utilised correctly, Xpresso can be an incredibly powerful system allowing you an amazing level of control over your rigs, animations – even the UI itself. If you want to speed up your workflow in C4d and you’re not using Xpresso, this tutorial is for you!


This entry is part 3 of 6 in the Aleksey Voznesenski Session
Cinema 4D: A Quick-Start Guide
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Cinema 4D: A Quick-Start Guide

In the first of several tutorials looking at the different aspects of Cinema 4D, Aleksey Voznesenski begins by giving a fast-paced, quick-start overview of the interface, basic primitive objects and lighting/HDR maps. If you’ve always wanted to try C4D, or even if you’ve got a good amount of experience using it, this tutorial will help get everyone up to speed for the amazing Xpresso and Rigging tutorials we have coming up!


This entry is part 4 of 6 in the Aleksey Voznesenski Session
Quick Tip – Increase Efficiency using Traffic Lights in Cinema 4D

Quick Tip – Increase Efficiency using Traffic Lights in Cinema 4D

Traffic lights are a little feature of Cinema 4D that allow you to hide and unhide objects. This Quick Tip will teach you some lesser known methods of using them to speed up your workflow..


This entry is part 5 of 6 in the Aleksey Voznesenski Session
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