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Simulate An Old School X-Ray Vision Shot – Cg Part

Simulate An Old School X-Ray Vision Shot – Cg Part

This week, Cgtuts+ has teamed up with our sister site Aetuts+ to bring you this awesome two part, in-depth tutorial from James Whiffin. Where you’ll learn how to create and composite a cool old school x-ray effect into some video footage, using Maya, PFTrack and After Effects! Head over to Aetuts+ for the conclusion of the project where you’ll composite the render passes from Maya, and use a variety of tools to make the footage look like it was shot in the 80′s!

Cgtuts+ Hollywood Film Studio Logo Animation Series – Dreamworks Animation SKG, Part 1

Cgtuts+ Hollywood Film Studio Logo Animation Series – Dreamworks Animation SKG, Part 1

This entry is part 3 of 2 in the series Cgtuts+ Hollywood Film Studio Logo Animation Series

Today we’re very happy to bring you the second tutorial in our “Film Studio Logo Animation Series” here on cgtuts+ from author Antonio Cerri. In the second project we’ll be looking at Dreamworks Animation SKG’s title sequence, one of the most eye catching and truly unique title animations of any Hollywood studio.

In part one, we’ll analyze the historical aspects of Dreamworks Animation SKG, and learn how to obtain the elements necessary to create the logo animation, including the space background and the animation for the camera and logo letters. This style of animation, is a reference for many 3D artists. So let’s get stated!

Creating The Always Popular “Invisibility” Effect With Maya & After Effects

Creating The Always Popular “Invisibility” Effect With Maya & After Effects

In this tutorial from James Whiffin you’ll learn how to create a truly awesome invisibility effect using Maya and After Effects. James will cover creating a fractal material in Maya to use as a transition for the cloaking effect, and how to composite displacement maps inside of After Effects, using the luma values of ambient occlusion and depth map layers to achieve this popular effect in our shot.

Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya & After Effects – Tuts+ Premium
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Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya & After Effects – Tuts+ Premium

In this Tuts+ Premium tutorial by new author James Whiffin, you’ll learn how to matchmove (track) video footage of a laptop scene in PFTrack and composite an inverted 3D effect onto the laptop screen. Once the footage has been tracked, we’ll move into Maya and build some simple geometry to create the illusion of 3D depth, along with the help of some shopped Windows 7 UI images. Finally we’ve bring everything together by compositing the final shot in After Effects. So Log in or Join Now to get started!

Correcting Barrel Distortion And Compositing 3D Elements Using PFTrack, Maya And After Effects

Correcting Barrel Distortion And Compositing 3D Elements Using PFTrack, Maya And After Effects

In this fantastic new tutorial from James Whiffin you’ll learn all about “Barrel Distortion”, what it is, what causes it and how to correct it. James will show you an example of barrel distortion and discuss why it occurs and the problems it can cause when match moving or compositing 3D elements into your shots. You’ll then learn how to remove the distortion using After Effects, motion track the corrected footage using PFTrack and how to add 3D elements created in Maya. Lastly you’ll learn how to combine everything together in After Effects and re-introduce the distortion effect to blend everything together seamlessly.

Create The “Max Payne” Title Animation Using Cinema 4D & After Effects

Create The “Max Payne” Title Animation Using Cinema 4D & After Effects

In this tutorial you’ll learn how to create the title animation from the movie “Max Payne” using Cinema 4D and After Effects. After we have the text constructed and animated we’ll add texture and see how the bump channel works inside C4D. Finally we’ll render out the animation and move into After Effects to composite the final piece, using some stock elements from “Action Essentials 2″ from videocopilot.net. And see how we can turn such a simple title into an interesting and fun animation with ease.

Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 2

Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 2

This entry is part 2 of 2 in the series Cgtuts+ Hollywood Film Studio Logo Animation Series

Today we bring you the conclusion of Antonio Cerri’s recreation of the iconic 20th Century Fox Logo in Cinema 4D and After Effects, the first tutorial in our “Hollywood Film Studio Logo Animation Series”. In part 2 we’ll analyze the creation of the spotlights, sky map, mountains and city skyline. As well as add materials, textures and ambient lights. Finally we’ll complete the project by compositing our render passes together in After Effects.

Create A Bumper Animation Of The ESPN Logo, Part 2 – Tuts+ Premium
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Create A Bumper Animation Of The ESPN Logo, Part 2 – Tuts+ Premium

With our work in Cinema 4D now complete, we’ll begin part two by moving into After Effects, where we’ll import our rendered image sequence and look at using some simple, yet very powerful techniques for compositing 3D renders to make our final piece look great. Log in or Join Now to get started!

Create A Bumper Animation Of The ESPN Logo, Part 1 Cinema 4D – Tuts+ Premium
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Create A Bumper Animation Of The ESPN Logo, Part 1 Cinema 4D – Tuts+ Premium

In this new two part Tuts+ Premium tutorial, author Stefan Surmabojov will cover a basic workflow for creating a bumper animation using the ESPN logo. In the first part we’ll create the logo in Cinema 4D, add materials and reflections and then animate the letters coming together to form the text. Finally we’ll finish off part one by rendering the animation out in Cinema 4D.

In Part 2 we’ll move into After Effects, where we’ll import our rendered image sequence, and look at using some simple, yet very powerful techniques for compositing 3D renders to make our final piece look great. Log in or Join Now to get started!

Achieving Realistic Depth Of Field In 3D Studio Max & After Effects

Achieving Realistic Depth Of Field In 3D Studio Max & After Effects

Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera’s target distance.

This effect can work nicely, but if you want greater control. The use of a Z-Depth pass and post production software such as After Effects, gives you the ability to change an image’s focus without the need to re-render. In the second half of the tutorial we’ll move into After Effects where you’ll learn how Z-Depth can be used to control Depth of Field using AE’s Lens Blur Options and the benefits of doing this in post production.

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