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3ds Max

Modeling The F-16 Fighter Jet in 3D Studio Max – Part 1

Modeling The F-16 Fighter Jet in 3D Studio Max – Part 1

This entry is part 1 of 1 in the series Modeling The F-16 Fighter Jet

Today we’re bringing you the first part in a new tutorial series that focuses on modeling the F-16D fighter jet in 3D Studio Max. Suitable for both beginner and intermediate artists, this tutorial will get users up to speed on working with some of Max’s more common modeling tools, and is an ideal project for anyone interested in creating high quality vehicle models.

Today’s lesson will cover blocking in the overall proportions and building the planes fuselage, wings and tail section. Click through to get started!

Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail

Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail

This entry is part 3 of 2 in the series Building The CAT 797B

Today we’re continuing the CAT 797 series by Sasa Posloncec where you’ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you’ll learn how to work with Max’s Edit Poly modifier, spline tools and much more!

The third and final part in the series covers refining and adding additional details to the model. Complete the project after the jump!

Building The Caterpillar 797 In 3D Studio Max – Modeling The Bed, Fuel Tank And Undercarriage

Building The Caterpillar 797 In 3D Studio Max – Modeling The Bed, Fuel Tank And Undercarriage

This entry is part 2 of 2 in the series Building The CAT 797B

Today we’re continuing the CAT 797 series by Sasa Posloncec where you’ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you’ll learn how to work with Max’s Edit Poly modifier, spline tools and much more!

Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa

Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa

In this advanced level tutorial you’ll learn how to create a particle disintegration effect in 3d Studio Max using Thinking Particles and Krakatoa. While similar effects can be created using Particle Flow, Thinking Particles offers a robust node based system allowing you to truly fine tune your effects.

This tutorial covers setting up Standard and Dynamic groups in TP, and how to transfer particles between the two. We’ll also look at how we can map an image based texture to the the particles themselves and render the disintegration effect using the power of Krakatoa.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium

This entry is part 6 of 5 in the series Achieving 3D Realism

In the final part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, we’ll continue the post-production process in Photoshop and finalize the image by adding the finishing touches and making further refinements to our render.

Modeling A High Poly Stylized Bow In 3D Studio Max

Modeling A High Poly Stylized Bow In 3D Studio Max

Back in September we published an awesome free model of a stylish modern bow from Stefan Surmabojov, and today we’re happy to bring you a tutorial covering it’s creation. In this intermediate level tutorial, Stefan will share the tools and techniques he used to construct and detail the model in 3D Studio Max using a variety of edit poly tools and techniques.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Post Production – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Post Production – Tuts+ Premium

This entry is part 5 of 5 in the series Achieving 3D Realism

In the fifth part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, Jamie will cover post-production, one of the most important aspects of achieving a great looking final image. While getting the best possible render out of your 3d package is always the ultimate goal, in most cases renders will benefit greatly from further refinement and retouching in Photoshop.

Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium
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Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium

In this Tuts+ Premium tutorial, you’ll learn how to harness the power of FumeFX to create realistic large scale smoke plumes. You’ll also get an in-depth overview of many of FumeFX’s features and capabilities and learn some tips on dealing with high resolution, CPU intensive simulations. This is a fantastic project for both new and experienced FumeFX users, and those interested in getting more believability out of their simulations.

An Introduction To Keyshot Rendering

An Introduction To Keyshot Rendering

In this tutorial, new author Ivan Momchilow will introduce you to the Keyshot rendering engine and get you started on working with the software. Ivan will go through the process of setting up a model for importing and cover the basic settings for rendering inside the software. Keyshot features a surprisingly simple interface that’s both intuitive and easy to use. Featuring only six main UI buttons, rather then the hundreds of options most render engines throw at the user. Ivan has provided our premium members with a fantastic model of the Sony PSP Go, as well as the scene file from Keyshot, so get started after the jump!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium

This entry is part 4 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

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