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“The Warrior” – Part 1

“The Warrior” – Part 1

This entry is part 1 of 2 in the series Warrior

In this tutorial you’ll go through the entire character creation pipeline using Zbrush, Maya, UVLayout and Photoshop. We’ll go through the whole process of creating the “Warrior” character including texturing and rendering with Metalray. This tutorial is divided into 8 parts and in the first part, we’ll start blocking out the character in Zbrush using Zspheres.

“The Warrior” Part 2 – Retopology In Zbrush

“The Warrior” Part 2 – Retopology In Zbrush

This entry is part 2 of 2 in the series Warrior

In part two of the Warrior tutorial, I’m going to explain how to change the meshflow of the model we created in part one. Since the mesh has been created using zspheres, the meshflow of the model is not good enough for the rest of the pipeline. So in this part we’ll look at how to correct this using the ‘Topology Tool’ in Zbrush.

“The Warrior” – UVMapping With UVLayout And Sculpting In Zbrush

“The Warrior” – UVMapping With UVLayout And Sculpting In Zbrush

This entry is part 3 of 2 in the series Warrior

In part 3 of the “Warrior” tutorial series, Ranjit Rhana will take you through the process of UVMapping the character using Headus UVlayout and Maya, and give you an overview of his sculpting workflow using Zbrush.