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‘The Civil War Cannon’ – Modeling Day 1 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 1 – CG Premium Content

This entry is part 1 of 9 in the series 'The Civil War Cannon'

This week Cgtuts+ brings you the first in a brand new, multi-part series from regular author Chris Tate, available exclusively to our Premium subscribers. The tutorial follows Chris as he walks us through modeling, UVing, texturing and rendering of this amazingly detailed, and strikingly accurate Civil War Cannon. Today we begin the modelling process, and we know you’re going to love it!


This entry is part 10 of 12 in the Best of 3D Studio Max – Part 2 Session
‘The Civil War Cannon’ – Modeling Day 2 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 2 – CG Premium Content

This entry is part 2 of 9 in the series 'The Civil War Cannon'

In day 2 of the multi-part “Civil War Cannon” series from regular author Chris Tate, available exclusively to our Premium subscribers. Chris continues to guide us through the modeling of the Cannon’s complex barrel, mount and axel assembly. These represent some of the most challenging aspects of the entire Cannon project. Let’s take a look!

‘The Civil War Cannon’ – Modeling Day 3 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 3 – CG Premium Content

This entry is part 3 of 9 in the series 'The Civil War Cannon'

In day 3 of the multi-part “Civil War Cannon” series, available exclusively to our Premium subscribers. Chris continues working towards completing the cannon’s detailed under carriage and barrel mounting system, by adding many of the remaining detail pieces. Including the clamps, chains and rivets. So let’s continue on!…

‘The Civil War Cannon’ – Modeling Day 4 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 4 – CG Premium Content

This entry is part 4 of 9 in the series 'The Civil War Cannon'

Today we bring you day 4 of Chris Tate’s “Civil War Cannon” series, available exclusively to our Premium subscribers. In today’s post Chris continues working towards the completion of the model by adding many of the smaller elements that detail the Cannon’s main section. Let’s continue!

‘The Civil War Cannon’ – Modeling Day 5 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 5 – CG Premium Content

This entry is part 5 of 9 in the series 'The Civil War Cannon'

Today we bring you day 5 of the “Civil War Cannon” series by Chris Tate, available exclusively to our Premium subscribers. In today’s post we’ll complete the modeling section of the project by adding the few remaining details and finalizing the model before moving onto uvmapping in day 6. Let’s continue!

‘The Civil War Cannon’ – UVMapping Day 1 – CG Premium Tutorial
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‘The Civil War Cannon’ – UVMapping Day 1 – CG Premium Tutorial

This entry is part 6 of 9 in the series 'The Civil War Cannon'

Today we’re excited to bring you the next part in the “The Civil War” cannon series by author Chris Tate, available exclusively to our Premium subscribers. In today’s post we’ll begin unwrapping the cannon, starting with the many parts that make up the cannon’s under carriage and wheel sections. To do this, we’ll be using the various tools found in the “Unwrap UVW” modifier. So let’s get started!

‘The Civil War Cannon’ – UVMapping Day 2 – CG Premium Tutorial
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‘The Civil War Cannon’ – UVMapping Day 2 – CG Premium Tutorial

This entry is part 7 of 9 in the series 'The Civil War Cannon'

Uvmapping can be one of the most challenging and time consuming aspects of working in 3d, especially when dealing with complex or sub divided surfaces. In day 2 we’ll continue unwrapping the cannon model by completing many of the small detail pieces. We’ll take a look at some time saving techniques to speed our mapping up, as well as how to approach mapping complex, high resolution surfaces!

‘The Civil War Cannon’ – UVMapping Day 3 – CG Premium Tutorial
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‘The Civil War Cannon’ – UVMapping Day 3 – CG Premium Tutorial

This entry is part 8 of 9 in the series 'The Civil War Cannon'

Uvmapping can be one of the most challenging and time consuming aspects of working in 3D, especially when dealing with complex or sub divided surfaces. In day 3 we’ll complete the unwrapping stage and pack our Uv’s onto a single texture sheet in preparation for map generation and texture painting.

‘The Civil War Cannon’ – Texturing – CG Premium Tutorial
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‘The Civil War Cannon’ – Texturing – CG Premium Tutorial

This entry is part 9 of 9 in the series 'The Civil War Cannon'

After a long haul we’ve finally come to the final day of the “Civil War Cannon” project. In Day 9, we’ll use a combination of xNormal and Photoshop to create Diffuse, Bump and Specular maps. And finish things off back in Max, where we’ll assemble the shader, light the model and do a final render.