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“TF2 Sentry Gun” Modeling – Day 1

“TF2 Sentry Gun” Modeling – Day 1

This entry is part 1 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game, so we’re excited to launch a brand new tutorial series covering the creation of a high-res Sentry Gun from the beloved video game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 2

“TF2 Sentry Gun” Modeling – Day 2

This entry is part 2 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game, so we’re excited to launch a brand new tutorial series covering the creation of a high-res Sentry Gun from the beloved video game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 3

“TF2 Sentry Gun” Modeling – Day 3

This entry is part 3 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game, so we’re excited to launch a brand new tutorial series covering the creation of a high-res Sentry Gun from the beloved video game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 4

“TF2 Sentry Gun” Modeling – Day 4

This entry is part 4 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 5

“TF2 Sentry Gun” Modeling – Day 5

This entry is part 5 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 6

“TF2 Sentry Gun” Modeling – Day 6

This entry is part 6 of 11 in the series 'TF2 Sentry Gun'

In this tutorial authored by Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun from Team Fortress 2, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 7

“TF2 Sentry Gun” Modeling – Day 7

This entry is part 7 of 11 in the series 'TF2 Sentry Gun'

We’ve finally come to the end of the modeling section for the TF2 Sentry Gun project. In the seventh and final day, we’ll finalized the model by building in the last few remaining pieces in preparation for the start of UVMapping.

“TF2 Sentry Gun” UVMapping – Day 2

“TF2 Sentry Gun” UVMapping – Day 2

This entry is part 8 of 11 in the series 'TF2 Sentry Gun'

Today we’re going to be concentrating on mapping a few of the more challenging pieces of the Sentry Gun model. We’ll discuss how to approach mapping complex geometry and subdivision surfaces, and use a few tricks to get it done quickly and effectively.

“TF2 Sentry Gun” UVMapping – Day 3

“TF2 Sentry Gun” UVMapping – Day 3

This entry is part 9 of 11 in the series 'TF2 Sentry Gun'

Today we’ll continue to concentrate our efforts on uvmapping and work on completing the rear leg sections. This is without a doubt the most challenging part of the model to Uvmap (Yay!) So we’ll dive right in, and begin by manually optimizing our high-res meshes. This step will not only reduce the of amount geometry in the scene, but make the mapping process much more quick and efficient.

“TF2 Sentry Gun” UVMapping – Day 1

“TF2 Sentry Gun” UVMapping – Day 1

This entry is part 10 of 11 in the series 'TF2 Sentry Gun'

Today we’ll pick up from where we left off, and start laying down some UV’s for the Sentry Gun model. We’ll be unwrapping the entire model inside Max using many of the built in tools found in the UnwrapUVW modifier, including Pelt, Planner and Cylindrical mapping techniques. We’ll also be taking a look at a few of the new mapping features found in 3D Studio Max 2012.

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