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“Next-Gen Armored Car” Day 1 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 1 – CG Premium Tutorial

This entry is part 1 of 7 in the series "Next-Gen Armored Car"

This week’s premium content kicks off the launch of the extensive “Next-Gen Armored Car” tutorial series by Shray Khanna. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.


This entry is part 6 of 9 in the Best Of Maya – Part 2 Session
“Next-Gen Armored Car” Day 2 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 2 – CG Premium Tutorial

This entry is part 2 of 7 in the series "Next-Gen Armored Car"

Today author Shray Khanna is back with Day 2 of his extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. In today’s post Shray will complete work on the low poly armored car model, before moving onto UVMapping in Day 3. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

“Next-Gen Armored Car” Day 3 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 3 – CG Premium Tutorial

This entry is part 3 of 7 in the series "Next-Gen Armored Car"

Today we have Day 3 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. In today’s post Shray will cover the process of UVMapping the low poly model using various mapping tools and techniques inside of Maya. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

“Next-Gen Armored Car” Day 4 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 4 – CG Premium Tutorial

This entry is part 4 of 7 in the series "Next-Gen Armored Car"

Today we have Day 4 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. Today Shray will cover the process of modeling the high poly version of the armored car, using the low poly model we created in days one and two as a starting point. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

“Next-Gen Armored Car” Day 5 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 5 – CG Premium Tutorial

This entry is part 5 of 7 in the series "Next-Gen Armored Car"

In Day 5 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. Shray will cover the process of preparing the low poly model for baking, before moving into xNormal to generate the ambient occlusion and normal maps. Finally Shray will show us how to combine multiple maps together in Photoshop.

“Next-Gen Armored Car” Day 6 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 6 – CG Premium Tutorial

This entry is part 6 of 7 in the series "Next-Gen Armored Car"

In day 6 of Shray Khanna’s extensive “Next-Gen Armored Car” tutorial series, available exclusively to our Premium subscribers. Shray will move into Photoshop and show us how to create the armored car’s detailed diffuse and specular maps. We’ll also briefly move into 3d Studio Max and look at baking maps using the render to texture feature.

“Next-Gen Armored Car” Day 7 – CG Premium Tutorial
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“Next-Gen Armored Car” Day 7 – CG Premium Tutorial

This entry is part 7 of 7 in the series "Next-Gen Armored Car"

Today author Shray Khanna wraps up work on his extensive “Next-Gen Armored Car” Premium tutorial series. In the Seventh and final day of the project, Shray will guide you through the process of Lighting the scene, using both standard and Image Based Lighting. Before showing you how to setup and render the final images.