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Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

This entry is part 1 of 2 in the series Low Poly T-Rex In Blender

In the first tutorial of 2012 you’ll learn how to create an awesome low-poly dinosaur using Blender and Gimp. In today’s post artist Karan Shah will walk you through the entire modeling process step by step, and show you how to create an optimized model suitable for use in any game engine.

We’ll follow things up later this week with part two, where we’ll delve into Uvmapping and creating unique hand painted textures. Though this tutorial is made using Blender, the modeling work-flow is universal in approach and can easily be applied to any other software. So get started after the jump!

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 2

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 2

This entry is part 2 of 2 in the series Low Poly T-Rex In Blender

We’re back with part 2 of Karan Shah’s awesome tutorial on creating a low-poly T-Rex using Blender and Gimp. In the second part you’ll learn how to Unwrap your model using Blender’s built-in UV Mapping tools, bake an Ambient Occlusion map and finally how to create textures for your T-Rex using Gimp (or your image editing software of choice.) Click through to get started!