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Introduction to Smoke Simulation in Blender 2.5 – Day 1

Introduction to Smoke Simulation in Blender 2.5 – Day 1

This entry is part 1 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Gottfried Hofmann’s introduction to smoke simulations in Blender 2.5. This tutorial was originally published back in June of 2010, and proved to be very popular with our Blender users. So if you missed it the first time, why not check it out now.


This entry is part 1 of 9 in the Best of Blender Session
Introduction to Smoke Simulation in Blender 2.5 – Day 2

Introduction to Smoke Simulation in Blender 2.5 – Day 2

This entry is part 1 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the second part of our invaluable, in-depth series looking at smoke and fire simulation techniques within Blender 2.5, Gottfried Hofmann shows us how to create fire! The incredible (and let’s not forget, completely free) result could be used as a flamethrower, dragon breath, a rocket trail…the possibilities are endless!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

This entry is part 3 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In this invaluable, in-depth series we’ll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. In the 3rd part of the series we continue to prepare the hi-res setup, and we also look at tips on saving baking time and how to keep the simulation stable. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 4

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 4

This entry is part 4 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the next part of this invaluable in-depth series, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5. The 4th part of the series is all about working with optimized domains to improve your hi-res simulations. Prepare to be amazed at just what Blender can do for free!

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

This entry is part 5 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!