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Create A Stylized Character With Maya And ZBrush, Basic Blocking

Create A Stylized Character With Maya And ZBrush, Basic Blocking

This entry is part 1 of 5 in the series Create A Stylized Character With Maya And ZBrush

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

This entry is part 2 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part two of the stylized character creation series, we’ll export the clothing base meshes created in part one from Maya and import them into Zbrush. Where we’ll sculpt in the cloth’s wrinkles and folds.

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

Create A Stylized Character With Maya And ZBrush, Retopo

Create A Stylized Character With Maya And ZBrush, Retopo

This entry is part 3 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part three of the stylized character creation series, we’ll start the retopology process by decimating the pants in Zbrush and exporting them back to Maya, where we’ll use them as a guide to quickly construct a new pant mesh with proper quad based topology.

Create A Stylized Character With Maya And ZBrush, Part 4 UVMapping

Create A Stylized Character With Maya And ZBrush, Part 4 UVMapping

This entry is part 4 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part four of the stylized character creation series, we’ll begin the Uvmapping process using Road Kill, a free third party program that will allow us to quickly generate some optimized Uv’s for our character’s clothing, head and arms.

Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

This entry is part 5 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.

He’ll then move into Photoshop and guide you through the process of creating high resolution maps for the shirt, sweater, jeans and skin using a combination of photos and hand painting techniques. Finally we’ll apply the maps in Maya to complete the texturing phase of the character.

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

Create A Stylized Character With Maya And ZBrush, Part 6 Rendering

This entry is part 6 of 5 in the series Create A Stylized Character With Maya And ZBrush

In the six and final part of the Stylized Character series you’ll complete the project by setting up a simple studio scene and rendering the character. Shaun will teach you how to light the scene, create materials for the character and what render settings to use to achieve a great looking final result using V-Ray. Finish things up after the jump!