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Construct a ‘Microcosm’ Using Blender 2.5 – Modeling & Rigging

Construct a ‘Microcosm’ Using Blender 2.5 – Modeling & Rigging

This entry is part 1 of 4 in the series Construct a 'Microcosm' Using Blender 2.5

In the first part of this brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz walks us through how he modeled and rigged his ‘Microcosm’ creation! The full tutorial will go on to discuss complex particle & hair simulation, how to add materials, texture and light the scene, and finally how to use nodes for depth of field, so let’s get started!


This entry is part 5 of 9 in the Best of Blender Session
Construct a ‘Microcosm’ Using Blender 2.5 – Particles & Hair

Construct a ‘Microcosm’ Using Blender 2.5 – Particles & Hair

This entry is part 2 of 4 in the series Construct a 'Microcosm' Using Blender 2.5

In the second part of his brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz continues to walk us through how he created his ‘Microcosm’ scene! After modeling the scene in part 1, today’s tutorial deals with particle and hair simulation, whilst later parts go on to cover adding materials, how to texture and light the scene, and finally how to use nodes for depth of field. Let’s get started!

Construct a ‘Microcosm’ Using Blender 2.5 – Lighting & Texturing

Construct a ‘Microcosm’ Using Blender 2.5 – Lighting & Texturing

This entry is part 3 of 4 in the series Construct a 'Microcosm' Using Blender 2.5

In the third part of his brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz continues to walk us through how he created his ‘Microcosm’ scene! After modeling the scene in part 1, and dealing with the particle and hair simulations in part two, today’s part starts looking at how to texture and light the scene! Let’s get started!

Construct a ‘Microcosm’ Using Blender 2.5 – Render & Comp

Construct a ‘Microcosm’ Using Blender 2.5 – Render & Comp

This entry is part 4 of 4 in the series Construct a 'Microcosm' Using Blender 2.5

In the forth and final part of his brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz continues to walk us through how he created his ‘Microcosm’ scene! After modeling the scene in part 1, dealing with the particle and hair simulations in part two and texturing and lighting the scene in part three, today it’s all about finalising the scene, rendering and putting together the final composite! It’s time to wrap up this awesome series, so let’s get started!