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The Complete View-Model Tutorial – Day 1

The Complete View-Model Tutorial – Day 1

This entry is part 1 of 3 in the series Complete View Model

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve’s Source Engine. In Day 1, Ben will start the project off by modeling and Uvmapping an Axe for a TF2 character in 3D Studio Max. This four part series is a great starting point for any artist interested in game development or creating their own mods. Let’s get started!

The Complete View-Model Tutorial – Day 2

The Complete View-Model Tutorial – Day 2

This entry is part 2 of 3 in the series Complete View Model

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve’s Source Engine. In Day 2, Ben moves into Photoshop and shows us how to create hand painted textures for the axe model. This four part series is a great starting point for any artist interested in game development or creating their own mods. Let’s continue!

The Complete View-Model Tutorial – Day 3

The Complete View-Model Tutorial – Day 3

This entry is part 3 of 3 in the series Complete View Model

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve’s Source Engine. In Day 3, Ben shows us how to compile the axe model directly into the source engine. This four part series is a great starting point for any artist interested in game development or creating their own mods!