Get $500+ of the best After Effects files, video templates and music for only $20!
Coding a ‘Blueprint Manager’ in 3DsMax – Day 1

Coding a ‘Blueprint Manager’ in 3DsMax – Day 1

This entry is part 1 of 3 in the series Coding a 'Blueprint Manager' in 3DsMax

In today’s awesome tutorial, Anton Vasilescu begins his three-part series looking at how to create a ‘Blueprint Manager’ script in 3Ds Max. Knowing how to use MAXScript will allow you to tackle many of the repetitive tasks you face on a day to day basis, tremendously improving your productivity. Let’s get started!


This entry is part 11 of 12 in the Best of 3D Studio Max – Part 1 Session
Coding a ‘Blueprint Manager’ in 3DsMax – Day 2

Coding a ‘Blueprint Manager’ in 3DsMax – Day 2

This entry is part 2 of 3 in the series Coding a 'Blueprint Manager' in 3DsMax

In today’s tutorial, Anton Vasilescu is back with the second part of his amazing “Coding A Blueprint Manager in 3D Studio Max” tutorial. This series is a must see for anyone interested in learning how custom tools can be created using the power of MAXscript…

Coding a ‘Blueprint Manager’ in 3DsMax – Day 3

Coding a ‘Blueprint Manager’ in 3DsMax – Day 3

This entry is part 3 of 3 in the series Coding a 'Blueprint Manager' in 3DsMax

Today Anton Vasilescu is back with the third and final part of his amazing “Coding A Blueprint Manager in 3D Studio Max” tutorial. This series is a must see for anyone interested in learning how custom tools can be created using the power of MAXScript. Let’s continue on!