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An Intro to Valve’s ‘Source SDK’ – Overview & Brushes
basix

An Intro to Valve’s ‘Source SDK’ – Overview & Brushes

This entry is part 1 of 3 in the series An Intro to Valve's 'Source SDK'

In the first part of this multi-part tutorial, Ben Henry begins walking us through the incredibly popular ‘Source SDK’ from Valve. Today’s tutorial provides a brief overview of the interface before jumping right into making your own levels. Valve’s software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let’s take a look…

An Intro to Valve’s ‘Source SDK’ – Textures
basix

An Intro to Valve’s ‘Source SDK’ – Textures

This entry is part 2 of 3 in the series An Intro to Valve's 'Source SDK'

In the second part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular ‘Source SDK’ from Valve. After part one’s look at the basics, today’s tutorial takes a look at how to add textures to your level. Valve’s software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let’s take a look…

An Intro to Valve’s ‘Source SDK’ – Entities
basix

An Intro to Valve’s ‘Source SDK’ – Entities

This entry is part 3 of 3 in the series An Intro to Valve's 'Source SDK'

In the third part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular ‘Source SDK’ from Valve. After part one’s look at the basics and part two’s look at adding textures, today’s part is dedicated to adding different entities to your (now almost complete) level! Valve’s software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let’s take a look…