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Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 2

In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.

Create a New York Subway Entrance in Maya – Day 2: UV and Bake

In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.

82 Earth-Shattering ZBrush Tutorials

This is my most epic CGtuts+ Roundup to date! I got 82 ZBrush tutorials for all you Pixologic fanatics out there, so get ready and noobs and experts alike, cuz there is something for each and every one of you today!

Create a Rocky Video Game Terrain in Blender – Day 2

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

Using Splines to Add Detail to Your High-Poly Model in 3ds Max

Splines are an often-overlooked aspect of 3ds max when it comes to game art. Most people know that you can use a spline for a wire – but you can also use it for things like grooves, whole objects like handles, and even text! In this tutorial, we’ll take a look at some of these advanced ways that splines can be used to save a lot of time on tasks that would otherwise have to be done by hand.

How to Export 3d Camera Data from Cinema 4D into After Effects – Day 2

The key to good project management is workflow, and also to ensure that all your pieces and parts will all come together in the final assembly. Design is no different.

This tutorial deals with some more advanced compositing techniques, and hopefully after watching the first tutorial, you’ll have a good grasp of the basics and be ready to dive into this 3 video tutorial featuring advanced compositing using tags, multi-pass renders, and expressions in After Effects.

Create a Rocky Video Game Terrain in Blender – Day1

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.


This entry is part 2 of 9 in the Best of Blender Session

How to Create an Awesome Fire Effect Using Maya Fluids

In this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.


This entry is part 6 of 9 in the Best Of Maya Session

66 Outstanding Lightwave Tutorials

Heads up people, we got a huge roundup today. So big in fact, that it took me two whole weeks to get this one done. That’s right, I’ve gathered up 66 of the very best Lightwave tutorials form around the net for your viewing pleasure. So grab a box of poptarts, and a case of cola, cuz man…..you’re gonna be here a while.

How to Bake a Flawless Normal Map in 3ds Max

In video games, resources are always on a tight budget. Normal mapping allows the artist to achieve the look of a highly detailed model, while still using a very low triangle count and relatively small texture sizes.

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