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Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge

Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge

In today’s tutorial you’ll learn how to integrate sound into 3D Studio Max and use it to drive an animated equalizer effect. You’ll start by learning some advanced techniques for processing and isolating sound frequencies using Sound Forge, and how these can be independently used to control animation data inside 3ds Max using Audio Float controllers.

This is an extremely powerful technique that can be used to create all kinds of truly unique effects. To demonstrate this, Madhan will also show you how audio can be used to drive FumeFx simulations that are in sync with your audio tracks. Awesome stuff indeed!

Create And Render A Still Life Scene In Blender, Using Cycles

Create And Render A Still Life Scene In Blender, Using Cycles

Today, we’ll have a brief introduction to Blender’s new rendering engine – Cycles. This tutorial will cover modeling a small and easy still life scene, setting up different types of materials used in cycles and then finally lighting and rendering the scene.

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 – Tuts+ Premium

This entry is part 2 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Create A Snake Animation Using Spring Magic In 3D Studio Max

Create A Snake Animation Using Spring Magic In 3D Studio Max

In this tutorial Chandan Kumar will introduce you to Spring Magic, a very useful free script for animating bones or splines in 3D Studio Max. This script is extremely easy to use and will save you the time consuming task of hand animating bone chains. As a practical example, Chandan will show you how this tool can be used to animate a snake model in only a few minutes!

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

This entry is part 2 of 5 in the series Create A Stylized Character With Maya And ZBrush

In part two of the stylized character creation series, we’ll export the clothing base meshes created in part one from Maya and import them into Zbrush. Where we’ll sculpt in the cloth’s wrinkles and folds.

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

Cgtuts+ Workshop #1 Fake iPhone Commercial
tuts workshop

Cgtuts+ Workshop #1 Fake iPhone Commercial

We’re kicking off a new weekly community project where we’ll be posting a render or animation created by a member of the Cgtuts+ community, and asking you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 1 – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 1 – Tuts+ Premium

This entry is part 1 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview

Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering Overview

In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You’ll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!

Create Awesome Cloth Simulations using nDynamics in Maya

Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics’ passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.

Quick Tip: How To Render Frames And Video In 3D Studio Max

Quick Tip: How To Render Frames And Video In 3D Studio Max

You requested it and Chandan Kumar has delivered. In this beginner level quick tip, Chandan will explain how to render your animations out of 3ds Max, as both image sequences with alpha channel information included (ideal for post work.) Or in a direct movie format such as .mov or .avi with some helpful tips on codecs and compression.

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