Sculpt a Lifelike High-Poly Rhinoceros in ZBrush

Aug 28th in 3D Art, Game Art, Zbrush by Daniel Holden
8

When creating an animal or character for use in a modern game engine, an essential part of the process is sculpting a high-poly mesh to be used for generating normal maps, ambient occlusion maps, and anything else that may be needed to make the final result look realistic.

In this tutorial you will learn the key theory behind how to set up your low poly mesh appropriately, and the best way to go around sculpting to get the desired level of detail. This tutorial covers the creation of a Rhino, but when you are finished, you should be ready to start sculpting any organic model you like.

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An Intro to ZBrush: Sculpting the Lion of Belfort

Jul 17th in 3D Art, Zbrush by Mehdi Pourshayegan
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In this tutorial you will follow Mehdi Pourshayegan through the process of sculpting the Lion of Belfort (as seen in his portfolio). You will go through the step by step process of creating the base mesh in 3ds Max (although any poly modeling application will work), exporting it to ZBrush, and then sculpting the final detailed result.

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Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 3

Jun 22nd in 3D Art, Autodesk 3Ds Max, Game Art, Zbrush by Mehdi Pourshayegan
20

This is a multi-part tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. On the first day of this tutorial we created a base mesh for our character using poly modeling. On the second day, we took the mesh into ZBrush and sculpted the intricate muscle anatomy. Now today we will texture the creature and add the finishing touches to the artwork.

Let’s begin day 3 of this tutorial.

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Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 2

Jun 18th in Zbrush by Mehdi Pourshayegan
41

This is a multi-part tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. In the first day of this tutorial we created a base mesh for our character using poly modeling. Today we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork.

Let’s begin day 2 of this tutorial.

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