In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.
Model, Texture, and Render an Interior Scene With Cinema 4D and VRay – Day 2
Nov 20th in 3D Art, Adobe Photoshop, Lighting, Maxon Cinema 4D, News, Rendering, Shaders, Texturing by George LoffelmannCreate a Realistic Looking Nokia 5800 in 3ds Max – Day 2
Nov 16th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Rendering, Shaders, Texturing by Georgi ZaharievIn this multi-part, hard surface modeling, texturing, and rendering tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.
Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1
Nov 8th in 3D Art, Luxology Modo, Rendering, Shaders, Texturing by Justin MitracheIn this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.
Model, UV, and Texture a Complete Manga Character in Blender – Day 3
Nov 4th in 3D Art, Animation, Blender, Game Art, Texturing by Karan ShahCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!
How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
Oct 31st in 3D Art, Adobe Photoshop, Autodesk Maya, Texturing by Corey HayesWhen attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3
Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio SilvaIn this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Making of “The Tunnel” in Maya and Photoshop – Day 3
Oct 23rd in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Making of “The Tunnel” in Maya and Photoshop – Day 2
Oct 16th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Create a Rocky Video Game Terrain in Blender – Day 4
Oct 13th in 3D Art, Blender, Game Art, Gimp, Lighting, Normal Maps, Texturing by Roberto RochIn this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.
Making of “The Tunnel” in Maya and Photoshop – Day 1
Oct 9th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.








