In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.
Model, Texture, and Render an Interior Scene With Cinema 4D and VRay – Day 2
Nov 20th in 3D Art, Adobe Photoshop, Lighting, Maxon Cinema 4D, News, Rendering, Shaders, Texturing by George LoffelmannCreate a Realistic Looking Nokia 5800 in 3ds Max – Day 2
Nov 16th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Rendering, Shaders, Texturing by Georgi ZaharievIn this multi-part, hard surface modeling, texturing, and rendering tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.
Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1
Nov 8th in 3D Art, Luxology Modo, Rendering, Shaders, Texturing by Justin MitracheIn this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.
Create a Detailed Zune HD MP3 Player in Cinema 4D
Nov 3rd in 3D Art, Maxon Cinema 4D, Rendering, Shaders by Mountaga KaneCreating convincing product visualizations can sometimes be a daunting task, due to the high level of detail and fidelity the artist must achieve in order to make it believable. In this multi-part, intermediate to advanced level tutorial, you will learn the many techniques needed to model a Microsoft Zune HD. Setting up your workspace for your reference images and using them as a guide, modeling complex shapes from boxes, and polygon pushing will all be covered, and can be adapted to virtually any 3D package.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3
Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio SilvaIn this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Making of “The Tunnel” in Maya and Photoshop – Day 3
Oct 23rd in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max
Oct 22nd in 3D Art, Autodesk 3Ds Max, Game Art, Lighting, Normal Maps, Rendering, Shaders by Laurens CorijnIn this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get your work looking good.
Animate an Iceberg Turning into a Desert Island
Oct 15th in 3D Art, Animation, Autodesk 3Ds Max, Fluids, News, Particles, Rendering, Shaders by Evan SchaibleIn this hour long video tutorial, we will follow the complete process of animating a 3d iceberg as it transforms into a desert island. We will take an in-depth look at using the many complex features of dreamscape, in conjunction with hand painted displacement maps and animated meshes, and even go over some of the more classic principles of animation.
Create an Amazing Liquid Apple Effect in RealFlow, Cinema 4D, and After Effects – Day 3
Oct 9th in 3D Art, Adobe After Effects, Animation, Fluids, Maxon Cinema 4D, Particles, RealFlow, Shaders by Chris MartinIn this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.
Create an Amazing Liquid Apple Effect in RealFlow, Cinema 4D, and After Effects – Day 2
Oct 8th in 3D Art, Animation, Fluids, Maxon Cinema 4D, Particles, RealFlow, Shaders by Chris MartinIn this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.








