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A Brief Introduction To Working With Zbrush’s GoZ Plugin
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A Brief Introduction To Working With Zbrush’s GoZ Plugin

In today’s tutorial you’ll get a brief introduction to working with GoZ. The Zbrush plugin that allows you to work seamlessly between Zbrush and other leading 3D modeling applications such as Maya, 3D Studio Max, Cinema 4D and Modo. In this lesson you’ll learn how to setup GoZ to work with your application of choice, and how to keep mesh edits intact when transferring your model back and forth between programs.

Introduction To Vue 9 xStream: Part 9, Extra Functionality
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Introduction To Vue 9 xStream: Part 9, Extra Functionality

This entry is part 9 of 9 in the series 'Introduction To Vue 9 xStream"

In the 9th and final part of Wassim’s Ouartsi’s in-depth look at Vue 9 xStream series, we’ll look at a few extra topics to complete the series, including metablob objects, render options and settings, post rendering options, creating high dynamic range images using panoramic rendering and finally how Vue can be used to create realistic planets. Complete the series after the jump!

SpeedTree To UDK: The Complete Workflow, Part 2 Importing Into UDK

SpeedTree To UDK: The Complete Workflow, Part 2 Importing Into UDK

Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use “in-game” can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it’s intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier!

In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part two Madhan will walk you through the process of exporting the completed model from SpeedTree and compiling it for use in UDK. Material setup, populating terrain and generating collision primitives are also covered in detail. Complete the project after the jump!

Quick Tip: ‘Grid Cubes’ In 3D Studio Max With Thinking Particles

Quick Tip: ‘Grid Cubes’ In 3D Studio Max With Thinking Particles

In this quick tip, you’ll learn how to create a “Grid Cubes” effect using 3d Studio Max and the power of Thinking Particles, inspired by the Cube World Effect video from the Cebas website.

SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use “in-game” can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it’s intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier!

In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part one Madhan will give you an in-depth look at the many parameters that make up the Speedtree interface, and walk you through the process of creating your first tree model.

Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 3 – Tuts+ Premium
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Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 3 – Tuts+ Premium

This Tuts+ Premium tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. In this third part of the Digital Matte Painting and Projection Basics tutorial, we’ll start importing the matte painting we created in the first two parts to Maya. Then build our projection geometry and animation camera, once we have this setup we’ll export everything to Nuke for the final stage of the camera projection.

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 2

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 2

This entry is part 2 of 2 in the series Low Poly T-Rex In Blender

We’re back with part 2 of Karan Shah’s awesome tutorial on creating a low-poly T-Rex using Blender and Gimp. In the second part you’ll learn how to Unwrap your model using Blender’s built-in UV Mapping tools, bake an Ambient Occlusion map and finally how to create textures for your T-Rex using Gimp (or your image editing software of choice.) Click through to get started!

Create A Realistic Explosion In Maya Using Maya Fluids

Create A Realistic Explosion In Maya Using Maya Fluids

Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you’ll better understand after completing this tutorial.

You’ll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation.

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

This entry is part 1 of 2 in the series Low Poly T-Rex In Blender

In the first tutorial of 2012 you’ll learn how to create an awesome low-poly dinosaur using Blender and Gimp. In today’s post artist Karan Shah will walk you through the entire modeling process step by step, and show you how to create an optimized model suitable for use in any game engine.

We’ll follow things up later this week with part two, where we’ll delve into Uvmapping and creating unique hand painted textures. Though this tutorial is made using Blender, the modeling work-flow is universal in approach and can easily be applied to any other software. So get started after the jump!

Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 1

Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 1

This entry is part 1 of 2 in the series Cgtuts+ Hollywood Film Studio Logo Animation Series

Today we’re extremely excited to launch “The Film Studio Logo Animation Series” by Antonio Cerri here on Cgtuts+. Back in October we gave you the chance to vote on which studio logo you wanted to see kick off this series, and although it was an extremely close battle between 20 Century Fox, Dreamworks Animation SKG and Paramount Pictures. 20th Century Fox was victorious in the end, and Antonio Cerri has been hard at work ever since re-creating this iconic logo animation in Cinema 4D and After Effects. And today we’re bringing you the first part!

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